scholarly journals Real-time Motion Tracking from a Mobile Robot

2009 ◽  
Vol 2 (1) ◽  
pp. 63-78 ◽  
Author(s):  
Boyoon Jung ◽  
Gaurav S. Sukhatme
2005 ◽  
Author(s):  
Boyoon Jung ◽  
Gaurav S. Sukhatme

2008 ◽  
Vol 4 (4) ◽  
pp. 339-347 ◽  
Author(s):  
Xiaojun Chen ◽  
Yanping Lin ◽  
Yiqun Wu ◽  
Chengtao Wang

2016 ◽  
Vol 40 (9) ◽  
pp. 807-813
Author(s):  
Byung-Yoon Moon ◽  
Sung-Rak Hong ◽  
Manh-Tuan Ha ◽  
Chul-Goo Kang

1995 ◽  
Vol 6 (3) ◽  
pp. 275-286 ◽  
Author(s):  
Joachim Denzier ◽  
Heinrich Niemann

Author(s):  
Zahari Taha ◽  
Mohd Yashim Wong ◽  
Hwa Jen Yap ◽  
Amirul Abdullah ◽  
Wee Kian Yeo

Immersion is one of the most important aspects in ensuring the applicability of Virtual Reality systems to training regimes aiming to improve performance. To ensure that this key aspect is met, the registration of motion between the real world and virtual environment must be made as accurate and as low latency as possible. Thus, an in-house developed Inertial Measurement Unit (IMU) system is developed for use in tracking the movement of the player’s racquet. This IMU tracks 6 DOF motion data and transmits it to the mobile training system for processing. Physically, the custom motion is built into the shape of a racquet grip to give a more natural sensation when swinging the racquet. In addition to that, an adaptive filter framework is also established to cope with different racquet movements automatically, enabling real-time 6 DOF tracking by balancing the jitter and latency. Experiments are performed to compare the efficacy of our approach with other conventional tracking methods such as the using Microsoft Kinect. The results obtained demonstrated noticeable accuracy and lower latency when compared with the aforementioned methods.


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