scholarly journals What Do We Really Know About Motor Learning in Children with Developmental Coordination Disorder?

2016 ◽  
Vol 3 (2) ◽  
pp. 152-160 ◽  
Author(s):  
Maëlle Biotteau ◽  
Yves Chaix ◽  
Jean-Michel Albaret
2018 ◽  
Vol 62 ◽  
pp. 211-220 ◽  
Author(s):  
Sandra J.M. van Cappellen – van Maldegem ◽  
Femke van Abswoude ◽  
Hilde Krajenbrink ◽  
Bert Steenbergen

Author(s):  
Thomas Kourtessis ◽  
Andreas G. Avgerinos ◽  
Haralambos Tsiantis ◽  
Maria Liberi ◽  
Emmanouil Goufas

This chapter presents a case study related to the development of an in-school framework that is concerned with the identification, assessment and interventional management of children with developmental coordination disorder and motor learning disabilities. The aim was to use reliable and tested procedures of identification and assessment as well as to adopt teaching methodologies that discover, reveal and use the individual characteristics of each child to reduce the limitations and to make in-school movement situations accessible to all students. The initial goal was not necessarily the immediate improvement of motor dexterity of the child, but the improvement of the psychological and socio-affective.


2019 ◽  
Author(s):  
JORGE Lopes CAVALCANTE NETO ◽  
Bert Steenbergen ◽  
Eloisa Tudella

Abstract Background Despite the benefits highlighted by motor interventions based on virtual reality for children with Developmental Coordination Disorder (DCD), there are still doubts whether these are greater than those obtained with conventional interventions due to the absence of systematized protocols and lack of evidence. Here we present a protocol to systematically compare the effects of two motor training programs (one Nintendo® Wii based and the other no-Wii motor activities) on the motor learning in children with DCD. Methods/Design Two intervention protocols (one based on Nintendo® Wii and the other no-Wii motor activities) will be carried out, with interventions occurring twice a week in 60-minute sessions, with a minimum of 12 and a maximum of 16 sessions per child. The protocols were developed based on the domains of the Movement Assessment Battery for Children – Second Edition (MABC-2) (Manual dexterity, aiming & catching, balance), with two activities for each of the MABC -2 domains. The study will include children aged 7 to 10 with total MABC-2 score ≤16, and Developmental Coordination Disorder Questionnaire (DCDQ) score <46 (age of 7 years), score <55 (age group of 8 to 9 years and 11 months), or score <57 (age of 10 years) as scored by the parents. Children will be randomly allocated by draw in one of the two intervention protocols. MABC-2 and DCDQ will be applied before and after intervention to evaluate the effects of the interventions on motor performance and parents’ perception respectively. Motor learning will be assessed by means of the scores obtained in the games. Evaluators and therapists will be trained and blind about the data of the children in the study.


PLoS ONE ◽  
2015 ◽  
Vol 10 (10) ◽  
pp. e0140470 ◽  
Author(s):  
Bouwien C. M. Smits-Engelsman ◽  
Lemke Dorothee Jelsma ◽  
Gillian D. Ferguson ◽  
Reint H. Geuze

Trials ◽  
2019 ◽  
Vol 20 (1) ◽  
Author(s):  
Jorge Lopes Cavalcante Neto ◽  
Bert Steenbergen ◽  
Eloisa Tudella

Abstract Background Despite the benefits highlighted by motor interventions based on virtual reality for children with Developmental Coordination Disorder (DCD), there are still doubts as to whether these are greater than those obtained with conventional interventions due to the absence of systematized protocols, and lack of evidence. Here, we present a protocol to systematically compare the effects of two motor-training programs (one Nintendo® Wii-based and the other no-Wii motor activities) on the motor learning in children with DCD. Methods/design Two intervention protocols (one based on Nintendo® Wii and the other no-Wii motor activities) will be carried out, with interventions occurring twice a week in 60-min sessions, with a minimum of 12 and a maximum of 16 sessions per child. The protocols were developed based on the domains of the Movement Assessment Battery for Children – Second Edition (MABC-2) (Manual Dexterity, Aiming and Catching, Balance), with two activities for each of the MABC − two domains. The study will include children aged 7 to 10 years with a total MABC-2 score ≤ 16, and a Developmental Coordination Disorder Questionnaire (DCDQ) score < 46 (age of 7 years), score < 55 (age group of 8 to 9 years and 11 months), or score < 57 (age of 10 years) as scored by the parents. Children will be randomly allocated by draw in one of the two intervention protocols. MABC-2 and DCDQ will be applied before and after intervention to evaluate the effects of the interventions on motor performance and parents’ perception, respectively. Motor learning will be assessed by means of the scores obtained in the games. Evaluators and therapists will be trained and evaluators will be blind regarding the data of the children in the study. Discussion Owing to its motivating aspects, training with Nintendo® Wii may be particularly beneficial for children with DCD. The results of this study protocol should help researchers and therapists to better understand the benefits of Nintendo® Wii-based motor intervention over those obtained with no-Wii interventions in children with DCD. It should also create references about more systematized protocols for replication in clinical practice, seeking the improvement of the motor components of these children. Trial registration RBR-89ydgj


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