scholarly journals A note on ideal Nash equilibrium in multicriteria games

2008 ◽  
Vol 21 (11) ◽  
pp. 1105-1111 ◽  
Author(s):  
M.S. Radjef ◽  
K. Fahem
Mathematics ◽  
2018 ◽  
Vol 6 (9) ◽  
pp. 156 ◽  
Author(s):  
Anna Rettieva

The approaches to construct optimal behavior in dynamic multicriteria games with finite horizon are presented. To obtain a multicriteria Nash equilibrium, the bargaining construction (Nash product) is adopted. To construct a multicriteria cooperative equilibrium, a Nash bargaining scheme is applied. Dynamic multicriteria bioresource management problem with finite harvesting times is considered. The players’ strategies and the payoffs are obtained under cooperative and noncooperative behavior.


2019 ◽  
Vol 10 (2) ◽  
pp. 40-61
Author(s):  
Анна Реттиева ◽  
Anna Rettieva

In this paper new approaches to obtain optimal behavior in dynamic multicriteria games are constructed. The multicriteria Nash equilibrium is obtained via the Nash bargaining design (Nash products), and the cooperative equilibrium is determined by the Nash bargaining procedure for the entire planning horizon. Coalition formation process in dynamic multicriteria games is investegated. To construct the characteristic function the Nash bargaining scheme is applied where the multicriteria Nash equilibrium plays the role of the status-quo points. Two variants of characteristic function's determination that take into account information structure of the game are presented (models without information and with informed players). Dynamic multicriteria bioresorce management problem is considered. The players' strategies and the size of the resource are compared under cooperative and noncooperative behavior and for different variants of characteristic function determination.


2007 ◽  
Vol 09 (02) ◽  
pp. 169-181 ◽  
Author(s):  
GIUSEPPE DE MARCO ◽  
JACQUELINE MORGAN

In a finite multicriteria game, one or more systems of weights might be implicitly used by the agents by playing a Nash equilibrium of the corresponding trade-off scalar games. In this paper, we present a refinement concept for equilibria in finite multicriteria games, called scalarization-stable equilibrium, that selects equilibria stable with respect to perturbations on the scalarization. An existence theorem is provided together with some illustrative examples and connections with some other refinement concepts are investigated.


2017 ◽  
Vol 19 (01) ◽  
pp. 1750002 ◽  
Author(s):  
Anna Rettieva

Mathematical models involving more than one objective seem more adherent to real problems. Often players have more than one goal which are often not comparable. These situations are typical for game-theoretic models in economic and ecology. In this paper, new approaches to construct equilibria in dynamic multicriteria games are constructed. We consider a dynamic, discrete-time, game model where the players use a common resource and have different criteria to optimize. First, we construct the guaranteed payoffs in a several ways. Then, we find an equilibrium as a solution of a Nash bargaining scheme with the guaranteed payoffs playing the role of status quo points. The obtained equilibrium, called a multicriteria Nash equilibrium, gives a possible solution concept for dynamic multicriteria games.


2011 ◽  
pp. 65-87 ◽  
Author(s):  
A. Rubinstein

The article considers some aspects of the patronized goods theory with respect to efficient and inefficient equilibria. The author analyzes specific features of patronized goods as well as their connection with market failures, and conjectures that they are related to the emergence of Pareto-inefficient Nash equilibria. The key problem is the analysis of the opportunities for transforming inefficient Nash equilibrium into Pareto-optimal Nash equilibrium for patronized goods by modifying the institutional environment. The paper analyzes social motivation for institutional modernization and equilibrium conditions in the generalized Wicksell-Lindahl model for patronized goods. The author also considers some applications of patronized goods theory to social policy issues.


2021 ◽  
Vol 22 (2) ◽  
pp. 1-38
Author(s):  
Julian Gutierrez ◽  
Paul Harrenstein ◽  
Giuseppe Perelli ◽  
Michael Wooldridge

We define and investigate a novel notion of expressiveness for temporal logics that is based on game theoretic equilibria of multi-agent systems. We use iterated Boolean games as our abstract model of multi-agent systems [Gutierrez et al. 2013, 2015a]. In such a game, each agent  has a goal  , represented using (a fragment of) Linear Temporal Logic ( ) . The goal  captures agent  ’s preferences, in the sense that the models of  represent system behaviours that would satisfy  . Each player controls a subset of Boolean variables , and at each round in the game, player is at liberty to choose values for variables in any way that she sees fit. Play continues for an infinite sequence of rounds, and so as players act they collectively trace out a model for , which for every player will either satisfy or fail to satisfy their goal. Players are assumed to act strategically, taking into account the goals of other players, in an attempt to bring about computations satisfying their goal. In this setting, we apply the standard game-theoretic concept of (pure) Nash equilibria. The (possibly empty) set of Nash equilibria of an iterated Boolean game can be understood as inducing a set of computations, each computation representing one way the system could evolve if players chose strategies that together constitute a Nash equilibrium. Such a set of equilibrium computations expresses a temporal property—which may or may not be expressible within a particular fragment. The new notion of expressiveness that we formally define and investigate is then as follows: What temporal properties are characterised by the Nash equilibria of games in which agent goals are expressed in specific fragments of  ? We formally define and investigate this notion of expressiveness for a range of fragments. For example, a very natural question is the following: Suppose we have an iterated Boolean game in which every goal is represented using a particular fragment of : is it then always the case that the equilibria of the game can be characterised within ? We show that this is not true in general.


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