scholarly journals Systematic Design Method for Bonded Repair Based on Axiomatic Design Methodology

Procedia CIRP ◽  
2015 ◽  
Vol 34 ◽  
pp. 236-243
Author(s):  
Elham Fouladi ◽  
Ali Abedian
2011 ◽  
Vol 308-310 ◽  
pp. 146-156 ◽  
Author(s):  
Bang Chun Wen ◽  
Xue Jun Wang ◽  
Ji Shuang Dai ◽  
Xing Guo Ma ◽  
Zhao Hui Ren ◽  
...  

Design and R&D (Research and Development) of products play an important role in development and competitiveness of enterprise. How to do the works better? We think that most advanced product design methodology should be used on design, research and development of products. So-called most advanced product design methodology is that based on “the Scientific Outlook on Development” that we set up recent years. New developments of product design methodology include: At first it has been classified that more than seventy theories and methods proposed by domestic and overseas scholars in recent 100 years; QCTES was instead of IQCTES including six requirements of product design; traditional design stages were replaced with four new stages including investigation, planning, implement and inspection; green design was replaced with harmonious design; traditional design method was replaced with deep-layer design method; concept and connotation of product top-layer design were proposed; more detailed contents of product systematic design were advanced; formulas of complete system and product design quality, and connection equation between design objective, design content and design method were submitted. We got good effects to apply above product design methodology on many product designs recent years.


1987 ◽  
Vol 109 (4) ◽  
pp. 487-490 ◽  
Author(s):  
Hong-Sen Yan ◽  
Frank Harary

One of the major steps in the development of a systematic design methodology for the creative design of vehicle mechanisms is to obtain all possible link assortments, and then to generate the catalogs of kinematic chains. If the generalized mathematical expressions for the maximum value M of the maximum number of joints incident to a link of kinematic chains with N links and J joints can be derived, the process of solving link assortments can be more systematic. Using elementary concepts of graph theory, we derived explicit relationships for M for two regions of the J-N plane.


2018 ◽  
Vol 7 (3.27) ◽  
pp. 142
Author(s):  
Sri Astuti Indriyati ◽  
. .

A fundamental premise on environmental and behavioral fields involves assumptions about the systematic interrelationships between architecture and patterns of human behavior. The case study conducted was to confirm the needs of specific design methodology in relations to the area of Perception and Human Behavior. The research focused to the extent to which Office Space Performance gives impact on Employee Productivity and Satisfaction. Following that, It was also seen how those affect the behavior of coping. The findings show that there is a significant impact of Spaces’ Performances on Space Satisfaction. Further, there is a significant impact of Space Satisfaction on Coping Behavior and also a significant impact of Spaces’ Performances against Coping behavior. Humanist architecture with architectural behavior approach is required as a Concept of Planning and Architectural Design in the Future. A New Guidelines for Planning and Architectural Design Method for Architectural Design with Behavior concerns is proposed.   


Author(s):  
Jiangqi Zhou ◽  
Chaochun Lian ◽  
Zuoping Yao ◽  
Wenfeng Zhu ◽  
Zhongqin Lin

Author(s):  
Panote Siriaraya ◽  
Valentijn Visch ◽  
Arnold Vermeeren ◽  
Michaël Bas

Despite the growing interest in persuasive game design, there have been few methods which cover the complete process of game design that designers could draw upon in their practice. In this paper, the Persuasive Game Design method(PGD) is presented as a non-directive approach for designing persuasive games including a practical hand-out. To better fit with the practical constraints encountered in game design, this method adopts a “cookbook” approach. A set of essential PGD components and tools are provided from which game designers can choose from, given their specific context and resources. Designers first consider the game design steps(“dishes”) to use in creating their game and in each step, select which components(“ingredients”) to take into account and tools(“utensils”) to use. The proposed method, based on our experience as persuasive game researchers and design practitioners, is further refined using feedback from professional game designers. The paper concludes with a case study illustrating how to put the meal into practice. Overall, the method provides a useful contribution to the existing research domain by combining knowledge from game theory, game design and design methodology to create a structured yet flexible approach which covers the complete persuasive game design process for researchers, students and practitioners. 


2018 ◽  
Vol 65 (9) ◽  
pp. 1169-1173 ◽  
Author(s):  
Karim M. Megawer ◽  
Faisal A. Hussien ◽  
Mohamed M. Aboudina ◽  
Ahmed N. Mohieldin

2015 ◽  
Vol 7 (2) ◽  
pp. 105-134
Author(s):  
Bouneb Messaouda ◽  
Saïdouni Djamel Eddine

This paper proposes a new hierarchical design method for the specification and the verification of multi agent systems (MAS). For this purpose, the authors propose the model of Refinable Recursive Petri Nets (RRPN) under a maximality semantics. In this model, a notion of undefined transitions is considered. The underlying semantics model is the Abstract Maximality-based Labeled Transition System (AMLTS). Hence, the model supports a definition of a hierarchical design methodology. The example of goods transportation is used for illustrating the approach. For the system assessment, the properties are expressed in CTL logic and verified using the verification environment FOCOVE (Formal Concurrency Verification Environment).


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