scholarly journals Designing in Architecture: Behavioral Approach Methodology

2018 ◽  
Vol 7 (3.27) ◽  
pp. 142
Author(s):  
Sri Astuti Indriyati ◽  
. .

A fundamental premise on environmental and behavioral fields involves assumptions about the systematic interrelationships between architecture and patterns of human behavior. The case study conducted was to confirm the needs of specific design methodology in relations to the area of Perception and Human Behavior. The research focused to the extent to which Office Space Performance gives impact on Employee Productivity and Satisfaction. Following that, It was also seen how those affect the behavior of coping. The findings show that there is a significant impact of Spaces’ Performances on Space Satisfaction. Further, there is a significant impact of Space Satisfaction on Coping Behavior and also a significant impact of Spaces’ Performances against Coping behavior. Humanist architecture with architectural behavior approach is required as a Concept of Planning and Architectural Design in the Future. A New Guidelines for Planning and Architectural Design Method for Architectural Design with Behavior concerns is proposed.   

Author(s):  
Panote Siriaraya ◽  
Valentijn Visch ◽  
Arnold Vermeeren ◽  
Michaël Bas

Despite the growing interest in persuasive game design, there have been few methods which cover the complete process of game design that designers could draw upon in their practice. In this paper, the Persuasive Game Design method(PGD) is presented as a non-directive approach for designing persuasive games including a practical hand-out. To better fit with the practical constraints encountered in game design, this method adopts a “cookbook” approach. A set of essential PGD components and tools are provided from which game designers can choose from, given their specific context and resources. Designers first consider the game design steps(“dishes”) to use in creating their game and in each step, select which components(“ingredients”) to take into account and tools(“utensils”) to use. The proposed method, based on our experience as persuasive game researchers and design practitioners, is further refined using feedback from professional game designers. The paper concludes with a case study illustrating how to put the meal into practice. Overall, the method provides a useful contribution to the existing research domain by combining knowledge from game theory, game design and design methodology to create a structured yet flexible approach which covers the complete persuasive game design process for researchers, students and practitioners. 


2019 ◽  
Vol 11 (16) ◽  
pp. 4416 ◽  
Author(s):  
Do Young Kim

In this study, a design methodology based on prototyping is proposed. This design methodology is intended to enhance the functionality of the test, differentiating it from the prototyping that is being conducted in conventional architectural design projects. The objective of this study is to explore reference cases that enable designers to maximize the utilization of both digital models and physical models that have been currently used in architectural designs. Also, it is to explore the complementary roles and effects of digital models and physical models. Smart Building Envelopes (SBEs) are one of challenging topics in architectural design and requires innovative design process included tests and risk management. A conceptual prototyping-based model considering the topic is applied to the design studio (education environment in university). Designing SBEs is not difficult to conceive ideas, but it is impossible to “implement” using the conventional design method. Implementing SBEs requires to strengthen validities and improve responsibilities of ideas in the stages of architectural designs, with cutting-edge technologies and smart materials. The design methodology enables designers (represented by students) to apply materials and manufacturing methods using digital models (parametric design, simulation, BIM) and physical models, rather than representing vanity images that are considered simple science fiction.


Author(s):  
Daniel Hulse ◽  
Christopher Hoyle ◽  
Irem Y. Tumer ◽  
Kai Goebel

Abstract Due to the expansive, time-consuming nature of risk analyses, it is important to be able to assign the minimization of risk (and, in general, optimization of resilience) to responsible teams that can work in parallel. However, while methods exist for minimization of risk in conventional design processes, research has not yet shown how it should be performed in a model-based design context in early design phase, when the design representation is relatively high-level and there are uncertainties in parameter values. This paper presents a value-driven design approach to minimize risk by decomposing the design, operational, and expected failure costs to individual functions in a system failure model. This process is demonstrated in a case study considering the redundancy of components to fulfill overall functions in an electric power system, where it is shown to increase design value significantly. An uncertainty-based process is additionally provided to enable the designer to test the sensitivity of the chosen design solution to uncertain parameter values. In this limited case study it is shown that the sensitivity of the choice to parameter value uncertainty is low, provided the range of uncertainty for each parameter is within a reasonable range. In situations like this, presented expected cost metrics provide meaningful information to justify system-architectural design decisions made on the basis of resilience.


2017 ◽  
Vol 15 (2) ◽  
pp. 107-118 ◽  
Author(s):  
Michael Weizmann ◽  
Oded Amir ◽  
Yasha Jacob Grobman

This article presents a framework for the design process of structural systems based on the notion of topological interlocking. A new design method and a computational tool for generating valid architectural topological interlocking geometries are discussed. In the heart of the method are an algorithm for automatically generating valid two-dimensional patterns and a set of procedures for creating several types of volumetric blocks based on the two-dimensional patterns. Additionally, the computational tool can convert custom sets of closed planar curves into structural elements based on the topological interlocking principle. The method is examined in a case study of a building floor. The article concludes with discussions on the potential advantages of using the method for architectural design, as well as on challenging aspects of further development of this method toward implementation in practice.


2021 ◽  
Author(s):  
◽  
James Arps

<p>Over 70 years since it was completed, the house at 12 Fife Lane, Miramar, New Zealand’s first state house, looks unchanged. However, the intervening years have seen the failure of some state housing models, the deteriorating condition of others, as well as shifting and increasing housing demands. This thesis examines the urban and architectural design, and the subsequent redevelopment, both private and state-initiated, of post-war suburban state housing in New Zealand. The objective of this thesis is to understand through analysis of existing literature, case study fieldwork, and redevelopment examples, the evolving urban and architectural design of these areas and dwellings, which have arguably shaped the residential face of the nation. The outcomes of this thesis are a series of design strategies for the regeneration of post-war suburban state housing in New Zealand. The purpose of these regenerative design strategies is to address a range of significant issues that the Housing New Zealand Corporation faces, while acknowledging the remaining value of the original investment in post-war suburban state housing. The regenerative design strategies are developed from the earlier research, and are broken into three distinct, but inter-related topics. These are suburban environments, state properties, and state houses, and are examined through a specific design case study. The design case study articulates the potential of regeneration to address a number of issues which became apparent through the research. This thesis concludes that while state housing may never again signify in every sense the ‘very heart of the New Zealand dream’ (Ferguson, 1994, p.117), through regeneration it can, once again, be a certain benchmark for housing generally, and can continue to provide for the nation for at least another 70 years.</p>


2008 ◽  
Vol 29 (2) ◽  
pp. 4-13 ◽  
Author(s):  
Sydney Finkelstein ◽  
Charles Harvey ◽  
Thomas Lawton

PurposeThis paper aims to introduce a strategic visioning method called vision by design and to use the example of Harley‐Davidson's corporate regeneration to illustrate how the method works in practice. This approach conceives visioning as a practical tool of management whose power stems from the facilitation of strategic conversations among stakeholders and the reflexive engagement of business leaders in past‐present‐future thinking.Design/methodology/approachThe paper presents a four‐dimensional visioning model that facilitates exploration of both the internal and external contexts of the business. The advantage of the approach lies in breaking down vision into its component parts, lending simplicity and structure to the visioning process. The study employs a case study of the turnaround of Harley‐Davidson to illustrate this method.FindingsThe paper finds that, in undertaking corporate regeneration, Harley‐Davidson's senior management recognized the need for a vision that was comprehensive, inclusive and dynamic, but also realistic and grounded in the history and present circumstances of the business. The visioning process at the company was transformational because it ignited a strategic conversation that went beyond the boardroom to include employees, customers, partners and financiers.Originality/valueThe vision by design method adds value by simplifying the visioning process and focusing on a series of transitions, whereby the emerging vision is rooted squarely in business realities. As the picture of a regenerated enterprise is built up, both internal and external contexts are scrutinized, ensuring that the future vision is consistent and complete, attractive externally and deliverable internally.


Author(s):  
Stephan Bode ◽  
Matthias Riebisch

A software architecture has to enable the non-functional properties, such as flexibility, scalability, or security, because they constitute the decisive factors for its design. Unfortunately, the methodical support for the implementation of non-functional requirements into software architectures is still weak; solutions are not generally established. Recently, there are only few approaches that actually deal with non-functional requirements during design; even fewer take advantage of traceability, which supports a mapping of requirements to solutions through the development process. Therefore, in this chapter the new architectural design method TraGoSoMa is presented, which supports these issues. The method uses a so-called Goal Solution Scheme, which guides the design activities, supports conflict resolution, decision-making, and the classification of solutions. For illustration purposes the chapter uses a case study from a reengineering project for a Manufacturing Execution System (MES) that is restructured according to the SOA principles and integrated with an Enterprise Resource Planning (ERP) system.


2019 ◽  
Vol 142 (6) ◽  
Author(s):  
Federico Tessari ◽  
Renato Galluzzi ◽  
Nicola Amati

Abstract Gerotor machines are internal gear hydraulic devices that present numerous performance benefits with respect to other topologies. For this reason, they find their application in high-efficiency mechatronic devices, such as electro-hydrostatic actuators. When designing gerotor machines either as a motor or pump, there are numerous parameters to choose, with different influences on the mechanical and volumetric efficiency behavior. Some of these aspects have been addressed in previous research works, while other important features like the tooth aspect ratio have been partially or completely neglected. Hence, it is the goal of this paper to present a methodology, as linear and generic as possible, to tackle the design of gerotor units. The proposed design method is numerically validated through a case study, where dedicated computational fluid dynamics models are used to assess the performance of the prototype.


2021 ◽  
Author(s):  
◽  
James Arps

<p>Over 70 years since it was completed, the house at 12 Fife Lane, Miramar, New Zealand’s first state house, looks unchanged. However, the intervening years have seen the failure of some state housing models, the deteriorating condition of others, as well as shifting and increasing housing demands. This thesis examines the urban and architectural design, and the subsequent redevelopment, both private and state-initiated, of post-war suburban state housing in New Zealand. The objective of this thesis is to understand through analysis of existing literature, case study fieldwork, and redevelopment examples, the evolving urban and architectural design of these areas and dwellings, which have arguably shaped the residential face of the nation. The outcomes of this thesis are a series of design strategies for the regeneration of post-war suburban state housing in New Zealand. The purpose of these regenerative design strategies is to address a range of significant issues that the Housing New Zealand Corporation faces, while acknowledging the remaining value of the original investment in post-war suburban state housing. The regenerative design strategies are developed from the earlier research, and are broken into three distinct, but inter-related topics. These are suburban environments, state properties, and state houses, and are examined through a specific design case study. The design case study articulates the potential of regeneration to address a number of issues which became apparent through the research. This thesis concludes that while state housing may never again signify in every sense the ‘very heart of the New Zealand dream’ (Ferguson, 1994, p.117), through regeneration it can, once again, be a certain benchmark for housing generally, and can continue to provide for the nation for at least another 70 years.</p>


Author(s):  
Phillip Cormier ◽  
Kemper Lewis

AbstractWhen developing a product, designers must decide what consumer variation will be addressed and how they will address it, because each consumer has a unique set of human factors, preferences, personal knowledge, and solution constraints. Numerous design methodologies exist to support the design of a product or set of products that address this consumer variation. However, currently there is little work supporting the selection of a design methodology, resulting in an ad hoc or a priori decision before conceptual design begins. This paper presents an affordance-based design method for use prior to conceptual design to help designers understand the consumer variation that is present. This facilitates the creation of a product or set of products that meets the demands of both the consumer(s) and the organization that is developing the product. Once consumer variation is understood, conceptual design can be performed with a more complete understanding of the overall problem.


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