scholarly journals Augmented reality smart glasses for operators in production: Survey of relevant categories for supporting operators

Procedia CIRP ◽  
2020 ◽  
Vol 93 ◽  
pp. 1298-1303
Author(s):  
Oscar Danielsson ◽  
Magnus Holm ◽  
Anna Syberfeldt
2018 ◽  
pp. 1313-1337 ◽  
Author(s):  
Daniel W. E. Hein ◽  
Jennah L. Jodoin ◽  
Philipp A. Rauschnabel ◽  
Björn S. Ivens

Recent market research forecasts predict that a new form of wearable devices will soon influence the media landscape: Augmented Reality Smart Glasses. While prior research highlights numerous potentials in personal and professional settings of smart glasses, this technology has also triggered several controversies in public discussions, for example, the risk of violating privacy and copyright laws. Yet, little research addresses the questions of whether smart glasses are good or bad for societies, and if yes, why. This study conducts exploratory research to contribute to narrowing this gap. Based on a survey among consumers, the authors identify several societal benefits and risks that determine consumers' evaluation of the anticipated and desired success of smart glasses. These findings lead to numerous important implications for consumers, scholars, managers, and policy makers.


2019 ◽  
Vol 38 (5) ◽  
pp. 618-633 ◽  
Author(s):  
Dai-In Danny Han ◽  
M. Claudia Tom Dieck ◽  
Timothy Jung

2015 ◽  
Vol 1 (1) ◽  
pp. 196-197 ◽  
Author(s):  
Stefan Maas ◽  
Marvin Ingler ◽  
Heinrich Martin Overhoff

AbstractUltrasound has been established as a diagnostic tool in a wide range of applications. Especially for beginners, the alignment of sectional images to patient’s spatial anatomy can be cumbersome. A direct view onto the patient’s anatomy while regarding ultrasound images may help to overcome unergonomic examination.To solve these issues an affordable augmented reality system using smart glasses was created, that displays a (virtual) ultrasound image beneath a (real) ultrasound transducer.


2017 ◽  
Vol 19 (suppl_3) ◽  
pp. iii43-iii44 ◽  
Author(s):  
K. Maruyama ◽  
E. Watanabe ◽  
K. Saito ◽  
K. Sato ◽  
H. Yoshida ◽  
...  

Author(s):  
Yang Zhao ◽  
Samuel J. Steven ◽  
Greg Schmidt ◽  
Julie L. Bentley ◽  
Duncan T. Moore

2019 ◽  
Vol 290 ◽  
pp. 01010
Author(s):  
Marius Leonard Olar ◽  
Marius-Nicolae Risteiu ◽  
Monica Leba

This paper addresses the themes of the interfaces for the devices usable in the virtual reality projects, respectively augmented reality. Smart goggles are typically used to implement these. Today’s device interfaces are designed for use on flat screens, such as monitors, TVs, or smart phone screens. These screens are located some distance away from the eyes of the user, while the lenses of the smart glasses will be just a few millimeters away. Intelligent eyeglass interfaces will have several patterns, some framed in the user’s field of view, others will require sliding on their surface. Everyone’s field of view is unique, and this will require a calibration of the device so that the graphics can be readable.


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