scholarly journals How Digital Tools Align with Organizational Agility and Strengthen Digital Innovation in Automotive Startups

2022 ◽  
Vol 196 ◽  
pp. 107-116
Author(s):  
Dulce Gonçalves ◽  
Magnus Bergquist ◽  
Sverker Alänge ◽  
Richard Bunk
2021 ◽  
Author(s):  
Vickey Simovic

The Canadian Smart Cities Challenge enabled municipalities across the country to reflect on how smart city technology can be used to solve their unique community challenges, embrace the possibility of impactful projects, create collaborations, and create a suite of digital tools. This paper analyses whether governments can be catalysts in adopting circular economy thinking in the age of digital innovation. In reviewing the SCC applications, five proposal submissions were analysed in depth against a circular economy framework. Recommendations for further development in smart city thinking centre around future Smart Cities Challenges, and building circular assumptions into the challenge questions, whereby ensuring circular principles are a priority for municipalities as they continue to grow and adapt to smart city technological advances. Key words: Smart Cities Challenge, circular economy, smart city technology, innovation, sustainable,​ ​reuse, sharing, remanufacturing and repurposing


2020 ◽  
Vol 16 (4) ◽  
pp. 13-46
Author(s):  
Dulce Goncalves ◽  
◽  
Magnus Bergquist ◽  
Richard Bunk ◽  
Sverker Alänge ◽  
...  

The purpose of this study is to understand how the cultural aspects of organizational agility affect digital innovation capability. In the context of increasing demand for fast-paced digital innovation, organizational agility becomes strategically crucial for large incumbent companies to increase their competitiveness. The literature on organizational agility shows that incumbents, with their vast access to resources, still can have limited ability to innovate and respond to change. This is in sharp contrast to startups, who sometimes are impressively innovative despite their very limited resources. Sometimes the incumbents are even outcompeted and disrupted by startups because of their ability to embrace change, and rapidly seize new business opportunities. However, we know little about why some incumbents are not able to use their resources efficiently for digital innovation and why some smaller startups can transcend these resource limitations. In this context, we find that cultural aspects are especially crucial as enablers for organizational agility in digital innovation. We designed a comparative study to investigate the differences in the influence of culture on organizational agility; and how it hinders or enables digital innovation, at both incumbent firms and startups in the automotive industry. We applied a qualitative research approach and selected semi-structured interviews as our main research method. The Competing Values Framework was used as a tool to categorize different cultures that affect organizational agility, but also to identify how and when tensions between values supported or hampered the organizations’ ability to innovate. Our findings show that, while a blend of Hierarchy and Market cultures inhibited the innovation capability, Clan and Adhocracy cultures promoted innovation. In our sample, the incumbents predominantly adhered to the first two cultures, while the startups typically belonged to the second group. The most successful startups were even able to create a combination of Clan and Adhocracy cultures — a concept we here term ‘Agile culture.’ This culture allowed them to reach a beneficial state of digital innovation growth. When it comes to the implications for research and practice, we found the need to analyze the role of culture for organizational agility; and how to utilize culture as an asset to enable digital innovation growth. One contribution is the identification of ‘Agile culture’ that is an amalgamation of Clan and Adhocracy culture. The value agile culture creates when applied, enables organizational agility, which can enhance digital innovation capability.


Journalism ◽  
2021 ◽  
pp. 146488492110105
Author(s):  
Suzanne Franks ◽  
Rebecca Wells ◽  
Neil Maiden ◽  
Konstantinos Zachos

This paper presents work surrounding INJECT, a newsroom innovation offering digital tools to support journalists. Research showing increasing time and resource pressure on journalists has led to concerns about the demise of investigative reporting and the ability of today’s journalists to interrogate information adequately. Some digital innovations (e.g. tools facilitating robot journalism) have been viewed with suspicion by newsrooms. This paper reports on a research project that seeks to create an innovative tool to support the creative capabilities of time and resource poor journalists. The INJECT project used the advanced information discovery capabilities of digitisation to help journalists find new angles on stories and this paper analyses the extent to which such initiatives might harness digital innovation to benefit both the quality and range of reporting and thereby enhance creativity. It examines the potential of an information processing model of creativity derived from the INJECT tool to assist and support journalists, exploring the theoretical impact as well as the practical implications reported from the newsroom.


2021 ◽  
Author(s):  
Ameena Leah Payne

Higher education institutions (HEIs) have been required to abruptly move their education online in response to recent events. Prior to these challenging events, the twenty-first century was already bringing an increased emergence of new digital tools which have begun to profoundly change higher education.Technology has always existed as a disrupter. The danger is that rapid uptake to online maintains the status quo. This conceptual article will examine the shift from feedback as one-way transmission to two-way Socratic, sustainable learning conversations. It is widely recognised that students consistently report that feedback is provided sub-standardly in higher education. New paradigm approaches to feedback aim to utilise interrogative feedback and Socratic discussion to facilitate a change in output (e.g. feedback uptake). The objective of feedback is to advise, encourage and improve output. The article aims to explore the potential for technology to enhance relational dimensions of teaching practice. The intention is of this work is to serve as a clarion call for intentionally designed digital feedback tools and processes that move beyond technology as yet another means of domineered telling but to aim to empower and provide opportunities for students to respond.The key is to empower institutions and therefore academics to reap the transformative benefits of digital innovation and encourage Socratic, sustainable and dialogic feedback through re-examining the relational dimensions of tutor/teacher relationships.


2021 ◽  
Author(s):  
Vickey Simovic

The Canadian Smart Cities Challenge enabled municipalities across the country to reflect on how smart city technology can be used to solve their unique community challenges, embrace the possibility of impactful projects, create collaborations, and create a suite of digital tools. This paper analyses whether governments can be catalysts in adopting circular economy thinking in the age of digital innovation. In reviewing the SCC applications, five proposal submissions were analysed in depth against a circular economy framework. Recommendations for further development in smart city thinking centre around future Smart Cities Challenges, and building circular assumptions into the challenge questions, whereby ensuring circular principles are a priority for municipalities as they continue to grow and adapt to smart city technological advances. Key words: Smart Cities Challenge, circular economy, smart city technology, innovation, sustainable,​ ​reuse, sharing, remanufacturing and repurposing


2017 ◽  
Vol 11 (1) ◽  
pp. 39-54 ◽  
Author(s):  
Jeremy M. Mikecz

Ethnohistorians and other scholars have long noted how European colonial texts often concealed the presence and participation of indigenous peoples in New World conquests. This scholarship has examined how European sources (both texts and maps) have denied indigenous history, omitted indigenous presence, elided indigenous agency, and ignored indigenous spaces all while exaggerating their own power and importance. These works provide examples of colonial authors performing these erasures, often as a means to dispossess. What they lack, however, is a systematic means of identifying, locating, and measuring these silences in space and time. This article proposes a spatial history methodology which can make visible, as well as measurable and quantifiable the ways in which indigenous people and spaces have been erased by colonial narratives. It presents two methods for doing this. First, narrative analysis and geovisualization are used to deconstruct the imperial histories found in colonial European sources. Second it combines text with maps to tell a new (spatial) narrative of conquest. This new narrative reconstructs indigenous activity through a variety of digital maps, including ‘mood maps’, indigenous activity maps, and maps of indigenous aid. The resulting spatial narrative shows the Spanish conquest of Peru was never inevitable and was dependent on the constant aid of immense numbers of indigenous people.


Author(s):  
Maria Enescu ◽  
Marian Enescu

Customer experience maturity of any organization is important for its business results. This paper describes two kinds of maturity models, one based on competency evaluation of the employees on customer’s best applied practices, and the second on maturity of using digital tools to increase the customer good experience when working with the company. These approaches are useful when discuss the performance of enterprises providing products or services in the age of customer. The included case studies show the applicability of the procedures and open a way to be extended for proficiency testing workshops (for similar business) or in ranking the enterprises from the viewpoint of customer experience maturity.


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