scholarly journals Mission to the Trojan asteroids: Lessons learned during a JPL Planetary Science Summer School mission design exercise

2013 ◽  
Vol 76 ◽  
pp. 68-82
Author(s):  
Serina Diniega ◽  
Kunio M. Sayanagi ◽  
Jeffrey Balcerski ◽  
Bryce Carande ◽  
Ricardo A. Diaz-Silva ◽  
...  
2021 ◽  
Author(s):  
Catarina Leote ◽  
Sérgio Pereira ◽  
João Retrê ◽  
Pedro Machado ◽  
Gabriella Gilli ◽  
...  

<p><strong>Assembling aliens to explore the Solar System</strong></p> <p>After analysing the school curricula until 7th grade (13 years old), we concluded that, at least in Portugal, there is a limited coverage of astronomy subjects. This situation is also often accompanied by limited training of primary and medium school teachers and limited availability of resources in their mother tongues, as language can also be a barrier for the use of existing resources. In addition, some astronomy concepts require a level of abstract thinking that might be discouraging for some children. The end result is that some children will have a low interest in astronomy, not only because of their personal preferences but as a consequence of low exposure to the subject or a negative perception towards it. To address this situation, the Science Communication Group of Instituto de Astrofísica e Ciências do Espaço (IA) developed a board game about the Solar System, aimed at children from 6 to 12 years old, and adapted to both formal and informal educational contexts. This project, “Help your Alien – A Solar System Game”, was funded in 2019 by the Europlanet Society through its Public Engagement Funding Scheme.</p> <p><strong>Why a board game?</strong></p> <p>By opting for a board game instead of a digital platform, we made the conscious decision of valuing the power of storytelling and social interaction as engaging and focus-promoting learning strategies, unlike the information and stimuli overload sometimes present in digital environments. Another choice made to make the game as appealing and relatable to our target public as possible was to start with a more familiar perspective, biology, as children of this age group will certainly be familiar with “animals” and their characteristics. We made a leap forward towards astrobiology, and created imaginary aliens somehow adapted to their planets and moons. While trying to assemble these imaginary creatures, in a 3-piece puzzle, the game players have to gather information about different objects of the Solar System and discover the home planet of their assembled aliens.  Another reason for creating a board game was the possibility of reaching different publics, in particular those perhaps not immediately interested in astronomy. With “ET – A Solar System Adventure”, we hope to engage children but also their families (parents, grandparents, siblings…), just for the sake of playing, while exposing them to knowledge about the Solar System.</p> <p><strong>Development of the game</strong></p> <p>The game was developed in a collaborative creative process by members of the Science Communication Group and researchers in Planetary Sciences of the IA, combining knowledge in science communication and different publics with scientific knowledge. Even though the game mechanics was inspired in already existing and well-tested games, the whole process of creating this game involved many challenges, from defining the level of complexity while keeping the game engaging, to the adventure of “creating” aliens somehow physiologically adapted to different planets and moons of the Solar System. Mistakes were made and the team had to adapt to the unexpected challenging situation of a pandemic. This resulted in many lessons learned that we hope to share with the community. The game is now at its final stages of production, with the prototype being converted into a polished version with professional illustration and design. A “Print and Play” version in Portuguese and English will soon be made available online on our website. Physical copies will also be produced depending on funding.</p> <p>In our presentation, we will present our game, as well as the premises and goals behind it, its development process, the challenges found along the way, the lessons learned and some strategies to cope with the “new normality” imposed by Covid-19, while advancing the project. We hope the presentation of “ET – A Solar System Adventure” in the EPSC2021 will help to promote this tool for planetary science education among formal and informal educators and to find international collaborations for the translation and local promotion of the game, as well as additional funding for the production of physical copies in different languages.</p>


2006 ◽  
Vol 38 (9) ◽  
pp. 2013-2022 ◽  
Author(s):  
J. Zender ◽  
E. Grayzeck

2012 ◽  
Vol 93 (5) ◽  
pp. ES47-ES47
Author(s):  
Adrian M. Tompkins ◽  
Douglas J. Parker ◽  
Sylvester Danour ◽  
Leonard Amekudzi ◽  
Caroline L. Bain ◽  
...  

2020 ◽  
Vol 11 (1) ◽  
pp. 3-7
Author(s):  
Katherine Holcomb ◽  
Jacalyn Huband ◽  
Tsengdar Lee

2020 ◽  
Author(s):  
Victoria Da Poian ◽  
Eric Lyness ◽  
Melissa Trainer ◽  
Xiang Li ◽  
William Brinckerhoff ◽  
...  

<div class="page" title="Page 1"> <div class="layoutArea"> <div class="column"> <p>The majority of planetary missions return only one thing: data. The volume of data returned from distant planets is typically minuscule compared to Earth-based investigations, volume decreasing further from more distant solar system missions. Meanwhile, the data produced by planetary science instruments continue to grow along with mission ambitions. Moreover, the time required for decisional data to reach science and operations teams on Earth, and for commands to be sent, also increases with distance. To maximize the value of each bit, within these mission time and volume constraints, instruments need to be selective about what they send back to Earth. We envision instruments that analyze science data onboard, such that they can adjust and tune themselves, select the next operations to be run without requiring ground-in-the-loop, and transmit home only the most interesting or time-critical data.</p> <p>Recent developments have demonstrated the tremendous potential of robotic explorers for planetary exploration and for other extreme environments. We believe that science autonomy has the potential to be as important as robotic autonomy (e.g., roving terrain) in improving the science potential of these missions because it directly optimizes the returned data. On- board science data processing, interpretation, and reaction, as well as prioritization of telemetry, therefore, comprise new, critical challenges of mission design.</p> <div class="page" title="Page 1"> <div class="layoutArea"> <div class="column"> <div class="page" title="Page 1"> <div class="layoutArea"> <div class="column"> <p>We present a first step toward this vision: a machine learning (ML) approach for analyzing science data from the Mars Organic Molecule Analyzer (MOMA) instrument, which will land on Mars within the ExoMars rover Rosalind Franklin in 2023. MOMA is a dual-source (laser desorption and gas chromatograph) mass spectrometer that will search for past or present life on the Martian surface and subsurface through analysis of soil samples. We use data collected from the MOMA flight-like engineering model to develop mass-spectrometry- focused machine learning techniques. We first apply unsupervised algorithms in order to cluster input data based on inherent patterns and separate the bulk data into clusters. Then, optimized classification algorithms designed for MOMA’s scientific goals provide information to the scientists about the likely content of the sample. This will help the scientists with their analysis of the sample and decision-making process regarding subsequent operations.</p> <div class="page" title="Page 1"> <div class="layoutArea"> <div class="column"> <p>We used MOMA data to develop initial machine learning algorithms and strategies as a proof of concept and to design software to support intelligent operations of more autonomous systems in development for future exploratory missions. This data characterization and categorization is the first step of a longer-term objective to enable the spacecraft and instruments themselves to make real-time adjustments during operations, thus optimizing the potentially complex search for life in our solar system and beyond.</p> <p> </p> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div>


2012 ◽  
Author(s):  
Allen L. McPherson ◽  
Dana A. Knoll ◽  
Emmanuel B. Cieren ◽  
Nicolas Feltman ◽  
Christopher A. Leibs ◽  
...  

2020 ◽  
Author(s):  
Giovanna Tinetti ◽  
Paul Eccleston ◽  
Theresa Lueftinger ◽  
Goran Pilbratt ◽  
Ludovic Puig ◽  
...  

<p class="Sectiontext"><span lang="EN-US">Ariel was selected as the fourth medium-class mission in ESA’s Cosmic Vision programme in the spring 2018. This paper provides an overall summary of the science and baseline design derived during the phase A and consolidated during the phase B1.</span></p> <p class="Sectiontext"><span lang="EN-US">During its 4-year mission, Ariel will study what exoplanets are made of, how they formed and how they evolve, by surveying a diverse sample of about 1000 extrasolar planets, simultaneously in visible and infrared wavelengths. It is the first mission dedicated to measuring the chemical composition and thermal structures of hundreds of transiting exoplanets, enabling planetary science far beyond the boundaries of the Solar System.</span></p> <p class="Sectiontext"><span lang="EN-US">Transit, eclipse and phase-curve spectroscopy means that no angular resolution is required. The satellite is best placed into an L2 orbit to maximise the thermal stability and the field of regard. Detailed performance studies have demonstrated that the current mission design will achieve the necessary precision to observe all the Ariel target candidates within the mission lifetime.  </span></p> <p class="Sectiontext">The baseline integrated payload consists of 1-metre class, all-aluminium, off-axis Cassegrain telescope, feeding a collimated beam into two separate instrument modules. A combined Fine Guidance System / VIS-Photometer / NIR-Spectrometer contains 3 channels of photometry between 0.50 µm and 1.1 µm, of which two will also be used as a redundant system for provided guidance and closed-loop control to the AOCS. One further low resolution (R = ~15 spectrometer in the 1.1 µm – 1.95 µm waveband is also accommodated here. The other instrument module, the ARIEL IR Spectrometer (AIRS), provides spectral resolutions of between 30 – 100 for a waveband between 1.95 µm and 7.8 µm. The payload module is passively cooled to ~55 K by isolation from the spacecraft bus via a series of V-Groove radiators; the detectors for the AIRS are the only items that require active cooling to <42 K via an active Ne JT cooler. </p> <p>The Ariel mission payload is developed by a consortium of more than 50 institutes from 17 ESA countries, which include the UK, France, Italy, Poland, Spain, Belgium, the Netherlands, Austria, Denmark, Ireland, Czech Republic, Hungary, Portugal, Norway, Estonia, Germany and Sweden. A NASA contribution was approved in November 2019.</p>


Eos ◽  
2006 ◽  
Vol 87 (18) ◽  
pp. 175
Author(s):  
Anonymous

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