scholarly journals Using virtual reality to study pedestrian exit choice behaviour during evacuations

2021 ◽  
Vol 137 ◽  
pp. 105158
Author(s):  
Yan Feng ◽  
Dorine C. Duives ◽  
Serge P. Hoogendoorn
2021 ◽  
Author(s):  
Silvia Arias ◽  
Axel Mossberg ◽  
Daniel Nilsson ◽  
Jonathan Wahlqvist

AbstractComparing results obtained in Virtual Reality to those obtained in physical experiments is key for validation of Virtual Reality as a research method in the field of Human Behavior in Fire. A series of experiments based on similar evacuation scenarios in a high-rise building with evacuation elevators was conducted. The experiments consisted of a physical experiment in a building, and two Virtual Reality experiments in a virtual representation of the same building: one using a Cave Automatic Virtual Environment (CAVE), and one using a head-mounted display (HMD). The data obtained in the HMD experiment is compared to data obtained in the CAVE and physical experiment. The three datasets were compared in terms of pre-evacuation time, noticing escape routes, walking paths, exit choice, waiting times for the elevators and eye-tracking data related to emergency signage. The HMD experiment was able to reproduce the data obtained in the physical experiment in terms of pre-evacuation time and exit choice, but there were large differences with the results from the CAVE experiment. Possible factors affecting the data produced using Virtual Reality are identified, such as spatial orientation and movement in the virtual environment.


2015 ◽  
Vol 40 (4) ◽  
pp. 554-567 ◽  
Author(s):  
Kristin Andrée ◽  
Daniel Nilsson ◽  
Joakim Eriksson

2015 ◽  
Vol 796 ◽  
pp. 1-11
Author(s):  
Aaron McDaid

The effectiveness of egress paths from a building could be attributed to good signage or intuitive Architecture but we know it is also influenced by human behaviour in fire. The extent to which human behaviour plays a role in the effectiveness of egress routes is not yet fully understood.The aim of this paper is to investigate human behaviour in a relatively simple study of exit choice. The study is conducted in a virtual environment by examining the effectiveness of additional floor-based chevron arrows when compared with conventional exit signage on the same escape routes.Fifty nine participants were asked to interact with the software to escape from a fire in the created virtual environment. Thirty two of the participants used a model with conventional exit signs only. Twenty seven of the participants used the model with exit signs and chevrons on the floor. After completing the virtual egress exercise the participants were given a questionnaire to help understand their behaviour during the task. This allowed the authors to compare results of the post experiment questionnaire with the video output of the test.This research is novel in that involves the use of already existing technologies for new purposes; in this case, commercial computer games engines, generally used for entertainment purposes. As technology reaches new levels it is inevitable that there will be overlap in functionality.This paper describes the experiments, analyses the information gleaned from the research and provides some conclusions for consideration by others in this field. By assessing exit choice behaviour and evacuation time it is possible to compare the effectiveness of the additional floor based signage as a fire protection measure provided above and beyond normal code requirements.


2015 ◽  
Vol 218 (21) ◽  
pp. 3448-3460 ◽  
Author(s):  
M. N. Van De Poll ◽  
E. L. Zajaczkowski ◽  
G. J. Taylor ◽  
M. V. Srinivasan ◽  
B. van Swinderen

Author(s):  
Mengting Liu ◽  
Yafei Wang ◽  
Wei Zhu ◽  
Mengmeng Yin ◽  
Jianchun Zheng
Keyword(s):  

Author(s):  
S. Singh ◽  
M. Saberi

Abstract. Successful emergency evacuation of a large crowd depends on understanding human behaviour and its interaction with environmental stimuli in that situation. A careful study of human behaviour in these stressful and often time-bound situations can enable building designers to account for these effects to develop the most efficient evacuation strategies. One of the major roadblocks of the field has been the lack of reliable data collection techniques. Traditionally, most of the data analysed for these studies is either collected from historical events or through stated preference (SP) surveys given the challenges of conducting high-risk emergency evacuation experiments. The project is aimed at conducting emergency evacuation scenarios in a virtual reality (VR) environment. Eighty-four participants participated in multiple cases as a part of three VR scenarios to test various factors affecting their decision-making process. Participants were immersed in VR scenarios and subjected to a series of choices. Incorporation of VR technology enabled the experiment to record participants' stated preference with a much greater degree of certainty and realism as opposed to traditional pen and paper methods. The study devised a discrete choice model and calibrated it using the data obtained from the VR-based survey. When testing multiple competing factors in the VR scenarios and comparing the results with previous studies, in one VR scenario, the direction of exit signs was found more influential than crowding. In another scenario, familiarity with an exit appeared to be more influential than herding behaviour and exit distance. Overall, the VR technology is demonstrated to provide an advantage as a means to collect data and has come out as a promising tool to be incorporated in future emergency exit choice studies.


1989 ◽  
Vol 2 ◽  
pp. 541-550 ◽  
Author(s):  
Michiharu Kimura ◽  
J. Sime
Keyword(s):  

2004 ◽  
Vol 63 (3) ◽  
pp. 143-149 ◽  
Author(s):  
Fred W. Mast ◽  
Charles M. Oman

The role of top-down processing on the horizontal-vertical line length illusion was examined by means of an ambiguous room with dual visual verticals. In one of the test conditions, the subjects were cued to one of the two verticals and were instructed to cognitively reassign the apparent vertical to the cued orientation. When they have mentally adjusted their perception, two lines in a plus sign configuration appeared and the subjects had to evaluate which line was longer. The results showed that the line length appeared longer when it was aligned with the direction of the vertical currently perceived by the subject. This study provides a demonstration that top-down processing influences lower level visual processing mechanisms. In another test condition, the subjects had all perceptual cues available and the influence was even stronger.


Swiss Surgery ◽  
2002 ◽  
Vol 8 (6) ◽  
pp. 250-254
Author(s):  
Vogelbach ◽  
Bogdan ◽  
Rosenthal ◽  
Pfefferkorn ◽  
Triponez

Fragestellung: Die dieser Untersuchung zugrunde liegende Frage war, ob das angewandte Ausbildungskonzept geeignet war, um am Beispiel der Einführung der laparoskopischen Cholezystektomie eine neue Operationsmethode in einer universitären Ausbildungsklinik mit einer grossen Anzahl Chirurgen zu etablieren. Patienten und Methodik: Seit Einführung der ersten laparoskopischen Cholezystektomie wurden alle Cholezystektomien während zwei Jahren (Mai 1990 bis Mai 1992) prospektiv erfasst. Ein Ausbildungskonzept wurde gewählt, bei dem jeweils ein Operateur durch einen Tutor geschult wurde und so 15 konsekutive Eingriffe durchführte, um dann die Technik einem weiteren auszubildenden Chirurgen zu instruieren. Resultate: In zwei Jahren wurden 355 Patienten cholezystektomiert. 60% der Operationen wurden laparoskopisch durchgeführt oder begonnen. 40% der Operationen wurden offen durchgeführt. In den ersten zwei Jahren konnten 13 Operateure (durchschnittlich 16 Operationen / Operateur , range 1 - 60) in die neue Technik eingeführt werden. Es traten keine schweren Komplikationen, insbesondere keine Gallenwegsverletzungen in dieser Einführungsphase auf. Diskussion: In der Literatur wird dieses Vorgehen bei der Einführungsphase seit 1992 wiederholt vorgestellt, diskutiert und empfohlen. Zwischenzeitlich gibt es Richtlinien von Fachgesellschaften und nationalen Institutionen, welche die Ausbildung zur Ausführung neuer chirurgischer Techniken reglementieren. In den letzten Jahren verlagern sich die ersten Ausbildungsschritte in Richtung Trainingskurse an skill-stations und virtual reality Trainer. Schlussfolgerung: Das beschriebene Ausbildungskonzept bewährte sich in der Einführungsphase der laparoskopischen Cholezystektomie zu Beginn der 90er-Jahre.


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