On a discrete-time non-zero-sum Dynkin problem with monotonicity

1991 ◽  
Vol 28 (02) ◽  
pp. 466-472 ◽  
Author(s):  
Yoshio Ohtsubo

We consider a monotone case of the non-zero-sum stopping game with discrete time parameter which is called the Dynkin problem. Marner (1987) has investigated a stopping game with general monotone reward structures, but his monotonicity is too strong to apply our problem. We establish that there exists an explicit equilibrium point in our monotone case. We also give a simple example applicable to a duopolistic exit game.

1991 ◽  
Vol 28 (2) ◽  
pp. 466-472 ◽  
Author(s):  
Yoshio Ohtsubo

We consider a monotone case of the non-zero-sum stopping game with discrete time parameter which is called the Dynkin problem. Marner (1987) has investigated a stopping game with general monotone reward structures, but his monotonicity is too strong to apply our problem. We establish that there exists an explicit equilibrium point in our monotone case. We also give a simple example applicable to a duopolistic exit game.


1967 ◽  
Vol 4 (1) ◽  
pp. 192-196 ◽  
Author(s):  
J. N. Darroch ◽  
E. Seneta

In a recent paper, the authors have discussed the concept of quasi-stationary distributions for absorbing Markov chains having a finite state space, with the further restriction of discrete time. The purpose of the present note is to summarize the analogous results when the time parameter is continuous.


Author(s):  
João P. Hespanha

This chapter focuses on the computation of the saddle-point equilibrium of a zero-sum discrete time dynamic game in a state-feedback policy. It begins by considering solution methods for two-player zero sum dynamic games in discrete time, assuming a finite horizon stage-additive cost that Player 1 wants to minimize and Player 2 wants to maximize, and taking into account a state feedback information structure. The discussion then turns to discrete time dynamic programming, the use of MATLAB to solve zero-sum games with finite state spaces and finite action spaces, and discrete time linear quadratic dynamic games. The chapter concludes with a practice exercise that requires computing the cost-to-go for each state of the tic-tac-toe game, and the corresponding solution.


2009 ◽  
Vol 43 (1) ◽  
pp. 145-161 ◽  
Author(s):  
Sannay Mohamad ◽  
Haydar Akça ◽  
Valéry Covachev

Abstract A discrete-time analogue is formulated for an impulsive Cohen- -Grossberg neural network with transmission delay in a manner in which the global exponential stability characterisitics of a unique equilibrium point of the network are preserved. The formulation is based on extending the existing semidiscretization method that has been implemented for computer simulations of neural networks with linear stabilizing feedback terms. The exponential convergence in the p-norm of the analogue towards the unique equilibrium point is analysed by exploiting an appropriate Lyapunov sequence and properties of an M-matrix. The main result yields a Lyapunov exponent that involves the magnitude and frequency of the impulses. One can use the result for deriving the exponential stability of non-impulsive discrete-time neural networks, and also for simulating the exponential stability of impulsive and non-impulsive continuous-time networks.


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