Real-time visual tracking based on BSP-tree representations of object boundary

Robotica ◽  
2005 ◽  
Vol 23 (3) ◽  
pp. 365-375 ◽  
Author(s):  
Vincenzo Lippiello
2012 ◽  
Vol 38 (10) ◽  
pp. 1663
Author(s):  
Le-Jun SHEN ◽  
Zhi-Sheng YOU ◽  
Xiao-Feng LI

2019 ◽  
Vol 55 (13) ◽  
pp. 742-745 ◽  
Author(s):  
Kang Yang ◽  
Huihui Song ◽  
Kaihua Zhang ◽  
Jiaqing Fan

2019 ◽  
Vol 19 (5) ◽  
pp. 1961-1968 ◽  
Author(s):  
Yangliu Kuai ◽  
Gongjian Wen ◽  
Dongdong Li

Author(s):  
Norikazu Ikoma ◽  
◽  
Akihiro Asahara ◽  

Real time visual tracking by particle filter has been implemented on Cell Broadband Engine in parallel. Major problem for the implementation is small size of Local Store (LS) in SPEs (Synergistic PEs), which are computational cores, to deal with image of large size. As a first step for the implementation, we focus on color single object tracking, which is one of the most simple case of visual tracking. By elaborating to compress the color extracted image into bit-wise representation of binary image, all information of the color extracted image can be stored in LS for 640×480 size of original image. By applying our previous implementation of general particle filter algorithm on Cell/B.E. to this specific case, we have achieved real time performance of visual tracking on PlayStation®3 about 7 fps with a camera of maximum 15 fps.


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