Analogical Reinforcement Learning With Two-Stage Memory Retrieval

2014 ◽  
Author(s):  
James Foster ◽  
Matt Jones
2021 ◽  
Vol 6 (2) ◽  
pp. 1950-1957
Author(s):  
Zhe Hu ◽  
Yu Zheng ◽  
Jia Pan

Aerospace ◽  
2021 ◽  
Vol 8 (10) ◽  
pp. 299
Author(s):  
Bin Yang ◽  
Pengxuan Liu ◽  
Jinglang Feng ◽  
Shuang Li

This paper presents a novel and robust two-stage pursuit strategy for the incomplete-information impulsive space pursuit-evasion missions considering the J2 perturbation. The strategy firstly models the impulsive pursuit-evasion game problem into a far-distance rendezvous stage and a close-distance game stage according to the perception range of the evader. For the far-distance rendezvous stage, it is transformed into a rendezvous trajectory optimization problem and a new objective function is proposed to obtain the pursuit trajectory with the optimal terminal pursuit capability. For the close-distance game stage, a closed-loop pursuit approach is proposed using one of the reinforcement learning algorithms, i.e., the deep deterministic policy gradient algorithm, to solve and update the pursuit trajectory for the incomplete-information impulsive pursuit-evasion missions. The feasibility of this novel strategy and its robustness to different initial states of the pursuer and evader and to the evasion strategies are demonstrated for the sun-synchronous orbit pursuit-evasion game scenarios. The results of the Monte Carlo tests show that the successful pursuit ratio of the proposed method is over 91% for all the given scenarios.


2011 ◽  
Vol 5 (5) ◽  
pp. 644-651 ◽  
Author(s):  
T. Jiang ◽  
D. Grace ◽  
Y. Liu

Author(s):  
Xiangteng He ◽  
Yuxin Peng ◽  
Junjie Zhao

Fine-grained visual categorization (FGVC) is the discrimination of similar subcategories, whose main challenge is to localize the quite subtle visual distinctions between similar subcategories. There are two pivotal problems: discovering which region is discriminative and representative, and determining how many discriminative regions are necessary to achieve the best performance. Existing methods generally solve these two problems relying on the prior knowledge or experimental validation, which extremely restricts the usability and scalability of FGVC. To address the "which" and "how many" problems adaptively and intelligently, this paper proposes a stacked deep reinforcement learning approach (StackDRL). It adopts a two-stage learning architecture, which is driven by the semantic reward function. Two-stage learning localizes the object and its parts in sequence ("which"), and determines the number of discriminative regions adaptively ("how many"), which is quite appealing in FGVC. Semantic reward function drives StackDRL to fully learn the discriminative and conceptual visual information, via jointly combining the attention-based reward and category-based reward. Furthermore, unsupervised discriminative localization avoids the heavy labor consumption of labeling, and extremely strengthens the usability and scalability of our StackDRL approach. Comparing with ten state-of-the-art methods on CUB-200-2011 dataset, our StackDRL approach achieves the best categorization accuracy.


Author(s):  
Siti Sendari ◽  
Arif Nur Afandi ◽  
Ilham Ari Elbaith Zaeni ◽  
Yogi Dwi Mahandi ◽  
Kotaro Hirasawa ◽  
...  

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