pursuit strategy
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2021 ◽  
Vol 7 (2) ◽  
pp. 94
Author(s):  
Bahrom T. Samatov ◽  
Ulmasjon B. Soyibboev

In this paper, we study the well-known problem of Isaacs called the "Life line" game when movements of players occur by acceleration vectors, that is, by inertia in Euclidean space. To solve this problem, we investigate the dynamics of the attainability domain of an evader through finding solvability conditions of the pursuit-evasion problems in favor of a pursuer or an evader. Here a pursuit problem is solved by a parallel pursuit strategy. To solve an evasion problem, we propose a strategy for the evader and show that the evasion is possible from given initial positions of players. Note that this work develops and continues studies of Isaacs, Petrosjan, Pshenichnii, Azamov, and others performed for the case of players' movements without inertia.


Aerospace ◽  
2021 ◽  
Vol 8 (10) ◽  
pp. 299
Author(s):  
Bin Yang ◽  
Pengxuan Liu ◽  
Jinglang Feng ◽  
Shuang Li

This paper presents a novel and robust two-stage pursuit strategy for the incomplete-information impulsive space pursuit-evasion missions considering the J2 perturbation. The strategy firstly models the impulsive pursuit-evasion game problem into a far-distance rendezvous stage and a close-distance game stage according to the perception range of the evader. For the far-distance rendezvous stage, it is transformed into a rendezvous trajectory optimization problem and a new objective function is proposed to obtain the pursuit trajectory with the optimal terminal pursuit capability. For the close-distance game stage, a closed-loop pursuit approach is proposed using one of the reinforcement learning algorithms, i.e., the deep deterministic policy gradient algorithm, to solve and update the pursuit trajectory for the incomplete-information impulsive pursuit-evasion missions. The feasibility of this novel strategy and its robustness to different initial states of the pursuer and evader and to the evasion strategies are demonstrated for the sun-synchronous orbit pursuit-evasion game scenarios. The results of the Monte Carlo tests show that the successful pursuit ratio of the proposed method is over 91% for all the given scenarios.


Machines ◽  
2021 ◽  
Vol 9 (9) ◽  
pp. 187
Author(s):  
Gang Chen ◽  
Wenqian Xu ◽  
Zixing Li ◽  
Yuqiang Liu ◽  
Xin Liu

Making full use of the cooperation of multi-robots can improve the success rate of apursuit task. Therefore, this paper proposes a multi-robot cooperative pursuit strategy based on the zero-sum game and surrounding points adjustment. First, a mathematical description of the multi-robot pursuit problem is constructed, and the zero-sum game model is established considering the cooperation of the pursuit robots and the confrontation between the pursuit robots and the escape robot. By solving the game model, the optimal movement strategies of the pursuit robots and the escape robot are obtained. Then, the position adjustment method of the pursuit robots is studied based on the Hungarian algorithm, and the pursuit robots are controlled to surround the escape robot. Based on this, a multi-robot cooperative pursuit strategy is proposed that divides the pursuit process into two stages: pursuit robot position adjustment and game pursuit. Finally, the correctness and effectiveness of the multi-robot cooperative pursuit strategy are verified with simulation experiments. The multi-robot cooperative pursuit strategy allows the pursuit robots to capture the escape robot successfully without conflicts among the pursuit robots. It can be seen from the documented simulation experiments that the success rate of the pursuit task using the strategy proposed in this paper is 100%.


2021 ◽  
Vol 2 ◽  
pp. 51-66
Author(s):  
Mashrabzhan Mamatov ◽  
◽  
Azizkhon Zunnunov ◽  
Egamberdi Esonov ◽  
◽  
...  

The paper is devoted to the study of the problem of constructing a pursuit strategy in simple differential games of many persons with phase constraints in the state of the players, in the sense of getting into a certain neighborhood of the evader. The game takes place in -dimensional Euclidean space on a convex compact set. The pursuit problem is considered when the number of pursuing players is , that is, less than , in the sense of — captures. A structure for constructing pursuit controls is proposed, which will ensure the completion of the game in a finite time. An upper bound is obtained for the game time for the completion of the pursuit. An auxiliary problem of simple pursuit on a unit cube in the first orthant is considered, and strategies of pursuing players are constructed to complete the game with special initial positions. The results obtained are used to solve differential games with arbitrary initial positions. For this task, a structure for constructing a pursuit strategy is proposed that will ensure the completion of the game in a finite time. The generalization of the problem in the sense of complicating the obstacle is also considered. A more general problem of simple pursuit on a cube of arbitrary size in the first orthant is considered. With the help of the proposed strategies, the possibilities of completing the pursuit are proved and an estimate of the time is obtained. As a consequence of this result, lower and upper bounds are obtained for the pursuit time in a game with ball-type obstacles. Estimates are obtained for the pursuit time when the compact set is an arbitrarily convex set. The concept of a convex set in a direction relative to a section, which is not necessarily convex, is defined. And in it the problem of simple pursuit in a differential game of many players is studied and the possibilities of completing the pursuit using the proposed strategy are shown. The time of completion of the pursuit of the given game is estimated from above.


2020 ◽  
Vol 6 (2) ◽  
pp. 95
Author(s):  
Bahrom T. Samatov ◽  
Gafurjan Ibragimov ◽  
Iroda V. Khodjibayeva

A simple pursuit-evasion differential game of one pursuer and one evader is studied. The players' controls are subject to differential constraints in the form of the integral Grönwall inequality. The pursuit is considered completed if the state of the pursuer coincides with the state of the evader. The main goal of this work is to construct optimal strategies for the players and find the optimal pursuit time. A parallel approach strategy for Grönwall-type constraints is constructed and it is proved that it is the optimal strategy of the pursuer. In addition, the optimal strategy of the evader is constructed and the optimal pursuit time is obtained. The concept of a parallel pursuit strategy (\(\Pi\)-strategy for short) was introduced and used to solve the quality problem for "life-line" games by L.A.Petrosjan. This work develops and expands the works of Isaacs, Petrosjan, Pshenichnyi, and other researchers, including the authors.


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