Social anxiety in virtual environments: A pilot study

2003 ◽  
Author(s):  
Laura K. James ◽  
Chien-yu Lin ◽  
Anthony Steed ◽  
Mel Slater
2003 ◽  
Vol 6 (3) ◽  
pp. 237-243 ◽  
Author(s):  
Laura K. James ◽  
Chien-Yu Lin ◽  
Anthony Steed ◽  
David Swapp ◽  
Mel Slater

2013 ◽  
Vol 38 (2) ◽  
pp. 226-238 ◽  
Author(s):  
Anu Asnaani ◽  
Mike Rinck ◽  
Eni Becker ◽  
Stefan G. Hofmann

CNS Spectrums ◽  
2002 ◽  
Vol 7 (9) ◽  
pp. 655-657 ◽  
Author(s):  
Naomi M. Simon ◽  
Nicole B. Korbly ◽  
John J. Worthington ◽  
Gustavo Kinrys ◽  
Mark H. Pollack

ABSTRACTThere is limited systematic data assessing alternate pharmacotherapy of social anxiety disorder in patients failing to tolerate or fully respond to initial treatment; no data specifically address the efficacy of citalopram in this scenario. We present a prospective open-label trial of citalopram in 10 patients with generalized social anxiety disorder, 6 of 10 of whom had not responded to or not tolerated a prior treatment intervention for the disorder. Citalopram, at a mean dose of 55 mg (SD+12.7 mg) was well tolerated, and patients improved significantly on all outcome measures. Results of this study suggest that citalopram may be a safe and effective treatment for generalized social anxiety disorder, including patients who have failed to tolerate or respond to a prior treatment trial.


Author(s):  
William G. Volante ◽  
Jessica Cruit ◽  
James Tice ◽  
William Shugars ◽  
Peter A. Hancock

Virtual reality is becoming increasingly popular in today’s society. With this proliferation it becomes even more important to study the effects such environments may have on one’s perception of reality. Two pilot studies were run in order to provide insight into the relationship between time perception and flow in a virtual environment. In Experiment 1 participants played a music-oriented virtual game for 2 minutes. In Experiment 2 participants played a space-shooter virtual game for 5 minutes. Duration Judgment Ratio (DJR) and Flow State Scale (FSS-2) measures were taken and compared to one another. Though a relationship between DJR and Flow was not found in each experiment individually, insights gained from the comparison of the two experiments may provide additional understandings. The results of this pilot study could aid researchers in developing objective ways to measure components of flow especially with respect to virtual environments. Additional insights and applications are discussed.


Author(s):  
Mona Brettschneider ◽  
Pauline Neumann ◽  
Thomas Berger ◽  
Babette Renneberg ◽  
Johanna Boettcher

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