Next generation immersive visualization systems

2005 ◽  
Author(s):  
Alex H. Bullinger
2012 ◽  
Vol 48 (2) ◽  
pp. 547-550 ◽  
Author(s):  
Daniel Buendgens ◽  
Andreas Hamacher ◽  
Martin Hafner ◽  
Torsten Kuhlen ◽  
Kay Hameyer

2008 ◽  
Vol 68 (2) ◽  
pp. 221-234 ◽  
Author(s):  
P. Morillo ◽  
A. Bierbaum ◽  
P. Hartling ◽  
M. Fernández ◽  
C. Cruz-Neira

2010 ◽  
Vol 19 (4) ◽  
pp. 302-312 ◽  
Author(s):  
Franco Tecchia

This paper presents results and experiences coming from 10 years of development and use of XVR, a flexible, general-purpose framework for virtual reality (VR) development. The resulting architecture, that comes under the form of a self-sufficient integrated development environment (IDE) organized around a dedicated scripting language and a virtual machine, is able to accommodate a wide range of applications needs, ranging from simple Web3D applications to motion-based simulators or complex cluster-based immersive visualization systems. Within the framework a common, archetypical structure is used for any application, showing how inhomogeneous needs and technologies can be effectively covered by using a single, rather simple, system organization. We also show how the framework flexibility allows for innovative development techniques such as multiple frameworks coexisting within a single, tightly integrated, VR application.


2004 ◽  
Vol 171 (4S) ◽  
pp. 389-389
Author(s):  
Manoj Monga ◽  
Ramakrishna Venkatesh ◽  
Sara Best ◽  
Caroline D. Ames ◽  
Courtney Lee ◽  
...  

1996 ◽  
Vol 41 (1) ◽  
pp. 52-53
Author(s):  
Lisa C. McGuire
Keyword(s):  

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