“Binaries do not exist!” measuring gender identity among diverse rural middle-school youth.

Author(s):  
Bianca S. Wilhelm ◽  
Sarah D. Lynne ◽  
Della V. Mosley ◽  
Emily M. Davison ◽  
Syed Muhammad Omar ◽  
...  
2006 ◽  
Vol 27 (3) ◽  
pp. 229-243 ◽  
Author(s):  
Randall C. Swaim ◽  
Kimberly L. Henry ◽  
Kathleen Kelly

2004 ◽  
Vol 19 (2) ◽  
pp. 157-170 ◽  
Author(s):  
Randall C. Swaim ◽  
Kimberly L. Henry ◽  
Nicholas E. Baez

This study examined the relationship between risk-taking, general acceptance of aggression (GAA), verbal harassment (VH), and aggressive behavior (AB) in the last 30 days among 1440 seventh- and eighth-grade rural middle school youth. Higher levels of risk-taking predicted higher GAA and VH. Significant interactions for AB indicated that, excepting Black youth, higher risk-taking was related to higher levels of violent behavior. Among Black youth the highest levels of AB occurred at moderate levels of risk-taking. Level of risk-taking is an important risk factor that should be taken into account in the study of attitudes toward aggression and aggressive behavior among rural youth.


2018 ◽  
Vol 199 ◽  
pp. 260-262 ◽  
Author(s):  
Laura L. Edwards ◽  
Abby Hunt ◽  
Doug Cope-Barnes ◽  
Devon J. Hensel ◽  
Mary A. Ott

2008 ◽  
Vol 41 (2) ◽  
pp. 216-247 ◽  
Author(s):  
Louie F. Rodríguez ◽  
Gilberto Q. Conchas

Author(s):  
Juan F. Mancilla-Caceres ◽  
Dorothy Espelage ◽  
Eyal Amir

This article explores the set of emotions expressed by middle school youth (n = 96) when participating in a social computer game. In this article, we present the design of the game, the instruments used to assess bullying in the physical world, and the analysis of the emotions expressed during gameplay and their association with aggressive behaviors. Participants completed surveys on bullying experiences prior to playing the game. The game required participants to form teams and answer two sets of trivia questions, in competitive and cooperative stages. Results show a relation between the roles that participants have in their physical social environment and how they play the virtual game, in terms of the type of emotions they display.


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