scholarly journals Study on Strategies of Optimizing Service Contact for New Rural Waste Classification System

2021 ◽  
Vol 236 ◽  
pp. 03001
Author(s):  
Sun Ningna ◽  
Peng yue

This paper studied the rural waste classification system to find out practical strategies to optimize service encounter involved in rural waste classification system. It identified and analyzed the encounter points affecting each link of service and user experience. The paper proposed to construct service procedures to simplify waste classification service in an effort to provide guided services accessible to villagers, optimize collaborative services aiming at accurate delivery, offer incentives to village households for accurate waste classification and give instructions on the blueprint of services.

2021 ◽  
Vol 13 (21) ◽  
pp. 11632
Author(s):  
Yangyang Zhang ◽  
Wenfang Huang

S city in China has implemented a waste classification system and constructed a waste classification model with government-led market and public participation. In order to explore the effectiveness of waste classification input in S city, this paper conducts analyses from the points of view of the classification facility’s construction, environmental effectiveness, social acceptability and operation sustainability, based on interviews with and questionnaire surveys completed by related parties. The results show that the current waste classification facility system in S city is basically completed; high rates of both properties and residents comply with the waste classification system. S city has established a government-led waste classification pattern that depends on social participation. This pattern has been recognized and accepted by residents and is economically sustainable. At the same time, it is pointed out that the current marginal effectiveness of the waste classification input is showing a declining trend. Future investment should shift from investment in facilities and equipment to incentives for autonomous management by residents, and the corresponding evaluation of investment and effectiveness should also change accordingly. This requires the government to guide the refined management system.


Author(s):  
Ioannis Paliokas

Gamification mechanics have been introduced in the philosophy of many modern user experience (UE) systems, including those used in museums, cultural sites and various other kinds of digital heritage (DH) applications. Gamified user experiences include on-site navigation, playful interaction with museum artefacts, virtual tours in ancient or modern times using virtual reality (VR) applications and more. Although the gamification principles have been well adopted in the DH domain, a common language used to describe and classify serious games (SG) and gamified applications in DH is still under development. The current work aims to discuss first the complementarity of existing classification approaches along their possible limitations and finally to propose a classification schema for SGs and game-like environments used in museum, galleries and other organizations of cultural and touristic interest. The proposed classification system is being presented with respect to the entertaining, informational and educational characteristics of the SGs under study.


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