scholarly journals Exploring the phenomenon of distance in children’s interactions with touchscreen digital mathematics games

Author(s):  
Stephen I. Tucker ◽  
Patricia S. Moyer-Packenham
Keyword(s):  
2010 ◽  
Vol 5 (1) ◽  
pp. 105-110
Author(s):  
Marisa Marisa

Mathematics is a boring and difficult subject for many learners. The situation challenges mathematics tutors to look for the solution and to change the learners' perception about mathematics — from a frightening subject to an interesting one. Learning mathematics through games is one of the solutions. Games is a creative method that can help to create a more enjoyable atmosphere for the learners to study mathematics. Games also helps the learners memorize better than that of the other methods because the learners are not only passive listeners but they are more involved in the learning.


2022 ◽  
pp. 1242-1255
Author(s):  
Ayotola Aremu ◽  
Adebowale Adebagbo

Fractions are among some concepts in mathematics that pupils in Nigeria primary find difficult to learn, and teachers find difficult to teach. These problems require solutions because mathematics knowledge is germane for technological advancement and national development. Pupils need to be actively involved in constructing their knowledge and digital mathematics learning games could be helpful. Thus, this study investigated the effects of digital mathematics games on primary pupils' achievement in fractions concepts. An appropriately validated pupil fractions achievement test (PFAT) was used to collect data for the study. Data collected were analyzed using t-test. It was revealed that pupils exposed to digital mathematics games performed significantly better than those exposed to conventional method. There is significant difference between achievements of male and female pupils exposed to game-based strategy.


1985 ◽  
Vol 1 ◽  
pp. i ◽  
Author(s):  
George W. Bright ◽  
John G. Harvey ◽  
Margariete Montague Wheeler

1974 ◽  
Vol 21 (5) ◽  
pp. 422-424
Author(s):  
Marie Masse

Would you like to drill some fun into your mathematics class? Put aside the usual mathematics drill and get out an electric drill, some scrap wood, some golf tees, and some dice. From these inexpensive materials you can develop a variety of mathematics games, even some that accomplish the same results as the usual mathematics drill, but in an unusually enjoyable way.


1974 ◽  
Vol 21 (3) ◽  
pp. 172-175
Author(s):  
Donald R. Kerr

Games are fun, and it is important to have fun. Mathematical games in school are good because, in playing them, children have fun associated with a topic that in not always considered to be enjoyable. It is neither possible nor desirable to organize the bulk of mathematics instruction around games, but it is sometimes possible to develop games in such a way that they complement the regular mathematics instruction and thereby justify more classroom time. This article chronicles one classroom experience of the author in which a simple game was introduced to a fifth-grade class on a Friday afternoon.


2020 ◽  
Vol 113 (12) ◽  
pp. 983-988
Author(s):  
Nat Banting ◽  
Chad Williams

This article examines the mathematical activity of five-year-old Liam to explore the difference between the mathematics games designed for children and the children's games that emerge through playful activity. We propose that this distinction is a salient one for teachers observing mathematical play for evidence of mathematical sense making.


Pythagoras ◽  
2021 ◽  
Vol 42 (1) ◽  
Author(s):  
Tichaona Marange ◽  
Stanley A. Adendorff

This study explores how online mathematics games contribute to Grade 8 learners’ understanding of basic principles and more sophisticated aspects of algebra. This project documents the trajectory of a purposive sample of 30 Grade 8 learners doing mathematics and one mathematics educator. The study is premised on the argument that learners with the guidance of the teacher can grasp algebraic concepts better and learn to manipulate these imaginatively and independently, by integrating new online mathematics games into standard classroom teaching of mathematics. The study was located within the interpretive qualitative research paradigm and used a case study approach. Data were collected by means of (1) lesson observations, (2) questionnaires and (3) semi-structured interviews. The data collected were analysed through the lens of the sociocultural theory, social constructivism and the activity theory. This study supports the view, set out in the literature reviewed, that the way in which resources are utilised can substantially improve the teaching and learning of algebraic concepts. Teachers should encourage learners to venture into the world of online mathematics games to learn algebra because they help learners to be creative, look for patterns, make conjectures, collect data, express their own thoughts, accept the ideas of others and establish structured forms of cooperation. The teacher’s role is to show and guide the learners how to use online mathematics games to solve mathematics problems. This study’s main recommendation, among others, is a revision of the curriculum to integrate online mathematics games into all subjects in classrooms at all levels.


1979 ◽  
Vol 26 (8) ◽  
pp. 14
Author(s):  
Lloyd I. Richardson

Classroom situations that help students strengthen a mathematical skill while they are enjoying a mathematical activity should be an objective of all teachers. And yet, quite often, classroom periods devoted to maintaining mathematical skills become days devoted to dull drill. On the other hand, the mathematics lessons that students enjoy most seem to be those involving mathematics games with limited overt computations. What is needed then are games that covertly require computation.


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