Teaching, Learning, Literacy in Our High-Risk High-Tech World. A Framework for Becoming Human, by Gee, J. P.

2019 ◽  
Vol 19 (1) ◽  
pp. 72-74
Author(s):  
Moisès Esteban-Guitart
Author(s):  
Helen J. DeWaard

In this book Gee draws on years of study in literacy, learning, and gaming culture to reconceptualize a future for education that confronts current global issues of peace, sustainability, and the battle for human dignity. Gee takes a deeper dive into how human development impacts teaching, learning, and literacy in today’s complex, tech infused world. This book offers insights in light of current global pandemic contexts. Gee suggests that teaching, learning, literacy, and the use of technology should start from a place of goodwill, while acknowledging that education spans within, across, and beyond the boundaries of home and/or school-based contexts.


Author(s):  
Brian Drohan ◽  
Constance Roche ◽  
Kevin S. Hughes
Keyword(s):  

Daedalus ◽  
2013 ◽  
Vol 142 (3) ◽  
pp. 26-47 ◽  
Author(s):  
Charles Hirschman

The standard account of American immigration focuses on the acculturation and assimilation of immigrants and their children to American society. This analysis typically ignores the significant contributions of immigrants to the creation of American culture through the performing arts, sciences, and other cultural pursuits. Immigrants and their children are not born with more creative talents than native-born citizens, but their selectivity and marginality may have pushed and pulled those with ability into high-risk career paths that reward creative work. The presence of large numbers of talented immigrants in Hollywood, academia, and the high-tech industries has pushed American institutions to be more meritocratic and open to innovation than they would be otherwise.


New Economy ◽  
1997 ◽  
Vol 4 (2) ◽  
pp. 131-135 ◽  
Author(s):  
STUART REID ◽  
ELIZABETH GARNSEY
Keyword(s):  

2014 ◽  
Vol 4 (4) ◽  
pp. 43 ◽  
Author(s):  
Leandro Rosniak Tibola ◽  
Carlos Eduardo Pereira ◽  
Liane Margarida Rockenbach Tarouco

Modern education needs use all resources to improve teaching-learning process. To achieve this goal, technology can be a sharp allied. Especially to the engineering education, which seeks the balance among theoretical and practice lessons. Thus, many universities are using the virtual labs and virtual worlds 3D like way to support the student's learning and enrich the teaching methods. High tech classes, broadband communication, mobility and ubiquity aren't enough if the student's engagement can't be measured. This work presents a proposal to monitor the virtual lab use by students, showing the educational parameters in a graphical interface, following the suitable pedagogical concepts.


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