A virtual geographic environment for dynamic simulation and analysis of tailings dam failure

Author(s):  
Dayu Yu ◽  
Liyu Tang ◽  
Fan Ye ◽  
Chongcheng Chen
2020 ◽  
Vol 9 (5) ◽  
pp. 292
Author(s):  
Xinwen Ning ◽  
Qing Zhu ◽  
Heng Zhang ◽  
Changjin Wang ◽  
Zujie Han ◽  
...  

The spatial conflicts in the construction of high-speed railways not only reduce project efficiency, but also lead to serious accidents. To address these key issues, this paper presents a dynamic simulation method for constructions processes based on a virtual geographic environment. This approach can facilitate the identification of conflicts in the construction scheme through accurately expressing and analysing the intricate spatio-temporal relations among railway facility components, construction equipment and the surrounding environment. First, a high-precision virtual geographic scene in which the construction process and methods can be visualized and modelled intuitively is established with terrain, imagery, and engineering 3D models. Then, the overall construction processes can be accurately simulated by a sequential display of the railway components and the behaviour of construction equipment. To simulate the behaviour of construction equipment, the linkage relations between each joint of construction machinery are accurately modelled and animation control parameters are extracted. Finally, a construction simulation of a high-speed railway bridge was performed, and the experimental results show that the proposed method can provide a scientific basis for the optimization of complex engineering construction schemes, safety hazard assessments, and related full life cycle tasks.


Author(s):  
Rubens Augusto Amaro Junior ◽  
Lucas Soares Pereira ◽  
Liang-Yee Cheng ◽  
Ahmad Shakibaeinia

2016 ◽  
Vol 43 (10) ◽  
pp. 4929-4936 ◽  
Author(s):  
H. Agurto‐Detzel ◽  
M. Bianchi ◽  
M. Assumpção ◽  
M. Schimmel ◽  
B. Collaço ◽  
...  

2013 ◽  
Vol 307 ◽  
pp. 464-469
Author(s):  
Bing Chuan Jiang ◽  
Xiong You ◽  
Qing Xia ◽  
Wei Zhang

The expression of virtual geographic environment is based on the surface modeling, such as three-dimensional terrain modeling and rendering most of which are based on the polygon grid and 2D textured. In the expression of extreme terrain, such as caves, cliffs, canyons it seems powerless. However, the voxel-based terrain modeling has been more useful than polygon modeling expression in the field of real-time terrain deformation, extreme terrain simulation and geographic process expression. Furthermore, virtual geographic environment based on the traditional surface model is difficult to realistically simulate the real world which is volumetric. This paper analyzes the trends of the geographical environment representation, and discusses the typical voxel-based applications in natural phenomena simulation, terrain modeling and spatial process analysis. It provides the references for the integrative representation of the unified voxel and surface model, and for the construction of virtual geographic environment unified platform.


Author(s):  
J.-C. Ballard ◽  
Berghe J.-F. Vanden ◽  
R. A. Jewell ◽  
M. Pirson
Keyword(s):  

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