scholarly journals An immersive virtual reality game to train spatial attention orientation after stroke: A feasibility study

Author(s):  
Hanne Huygelier ◽  
Brenda Schraepen ◽  
Christophe Lafosse ◽  
Nathalie Vaes ◽  
Fabienne Schillebeeckx ◽  
...  
Author(s):  
Thiago Mazzoli Moraes ◽  
Ana Luiza Zaninotto ◽  
Iuri Santana Neville ◽  
Cintya Yukie Hayashi ◽  
Wellingson Silva Paiva

2017 ◽  
Vol 27 (1) ◽  
pp. 24-35 ◽  
Author(s):  
Evelyn K. Orman ◽  
Harry E. Price ◽  
Christine R. Russell

Acquiring nonverbal skills necessary to appropriately communicate and educate members of performing ensembles is essential for wind band conductors. Virtual reality learning environments (VRLEs) provide a unique setting for developing these proficiencies. For this feasibility study, we used an augmented immersive VRLE to enhance eye contact, torso movement, and gestures of novice wind band conductors. Ten undergraduates randomly assigned to no VRLE ( n = 3), VRLE with head tracking ( n = 4), or VRLE without ( n = 3) head tracking received eight treatment sessions over a 4-week period. While participants conducted a live ensemble, their eye contact, torso movements, and gestures were measured. A comparison of pretest and posttest scores showed that students using the augmented immersive VRLE with head tracking demonstrated greater conducting skill improvement than those not using virtual reality.


PM&R ◽  
2019 ◽  
Vol 12 (3) ◽  
pp. 257-262 ◽  
Author(s):  
Seung Hak Lee ◽  
Hae‐Yoon Jung ◽  
Seo Jung Yun ◽  
Byung‐Mo Oh ◽  
Han Gil Seo

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