scholarly journals Teaching Application of Anti-Japanese Amalgamated Army Songs in Mudanjiang River Basin During the Anti-Japanese War Based on Computer Music Production Technology

2020 ◽  
Vol 1533 ◽  
pp. 022051
Author(s):  
Ye Tian
2019 ◽  
Vol 3 (3) ◽  
pp. 115
Author(s):  
Junwen Su

<p>With the development of economy, all kinds of new technologies keep emerging, so does the field of music. The new computer music production technology has greatly improved the efficiency of music production and made up for the defects of traditional music production in which it is still difficult to guarantee the quality of music even if adequate preparation is made before recording. This paper discusses the advantages and disadvantages of computer music production compared with traditional music production.</p>


2000 ◽  
Vol 5 (3) ◽  
pp. 119-126 ◽  
Author(s):  
BARRY TRUAX

In some informal remarks I made at a conference in 1979, I expressed a reluctance to deal with the subject of aesthetics, which historically is a product of European philosophy and which remains a troublesome concept for contemporary music where an aesthetic term such as ‘beauty’ seems to be studiously ignored (Truax 1980). In a recent, also informal article (Truax 1999) addressed as a ‘letter to a twenty-five-year old electroacoustic composer’, I predicted that the term ‘computer music’ would probably disappear since in an age where the computer is involved in nearly all electroacoustic music production, this term, which once distinguished a type of music from that made with analogue, electronic equipment, seemed today to be impossible to define rigorously. Therefore, the concept of the ‘aesthetics of computer music’, proposed as a panel discussion topic, initially seemed to me to be doubly suspect as to its meaning.


2013 ◽  
Vol 18 (2) ◽  
pp. 146-160 ◽  
Author(s):  
Scott McCoid ◽  
Jason Freeman ◽  
Brian Magerko ◽  
Christopher Michaud ◽  
Tom Jenkins ◽  
...  

EarSketch is an all-in-one approach to supporting a holistic introductory course to computer music as an artistic pursuit and a research practice. Targeted to the high school and undergraduate levels, EarSketch enables students to acquire a strong foundation in electroacoustic composition, computer music research and computer science. It integrates a Python programming environment with a commercial digital audio workstation program (Cockos’ Reaper) to provide a unified environment within which students can use programmatic techniques in tandem with more traditional music production strategies to compose music. In this paper we discuss the context and goals of EarSketch, its design and implementation, and its use in a pilot summer camp for high school students.


2021 ◽  
Author(s):  
◽  
Sam Logan

<p>The practise of creating music for the recorded medium has been a fluid and constantly changing enterprise since its inception. Emergences of new studio technologies over the last fifty years have spurred new cultures, philosophies and approaches to music production and composition, ultimately seeing a merging of the once disparate roles of producer and composer.  It is this contemporary, technology-informed new role of producer-composer that brings with it discussion - for much of which there is no general consensus - over issues pertaining to perceived liveness, the producer-composer’s control over the resulting sound, and most contentiously the use of music technology itself: its transparency and its legitimacy as substitutions for real instruments.  These are all fluid and complex issues and this paper does not attempt to provide answers for, nor take a definitive stance on them other than in the sharing of opinions formed from my own experiences in applying production as composition to the creative aspect of this project. In this paper I seek to share some of the current discussion regarding production-as-composition, in light of my own compositional experiment, which strives to create a simulation of real-performance via almost entirely artificial means within an idealised, hyper-musical sonic environment. By bringing together real musicians and virtual instruments within a recorded track and edited via music production technology, the experiment aimed to produce an illusion of liveness.</p>


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