Enhanced Framework for a Personalized User Interface Based on a Unified Context-Aware Application Model for Virtual Environments

2007 ◽  
Vol E90-D (6) ◽  
pp. 994-997 ◽  
Author(s):  
Y. LEE ◽  
S. OH ◽  
Y. SUH ◽  
S. JANG ◽  
W. WOO
2002 ◽  
Vol 5 (5) ◽  
pp. 443-449 ◽  
Author(s):  
Márcio Serolli Pinho ◽  
Leandro Luís Dias ◽  
Carlos G. Antunes Moreira ◽  
Emmanuel González Khodjaoghlanian ◽  
Gustavo Pizzini Becker ◽  
...  

2015 ◽  
Vol 1 (1) ◽  
pp. 160-163 ◽  
Author(s):  
Carsten Neupert ◽  
Sebastian Matich ◽  
Peter P. Pott ◽  
Christian Hatzfeld ◽  
Roland Werthschützky

AbstractPseudo-haptic feedback is a haptic illusion based on a mismatch of haptic and visual perception. It is well known from applications in virtual environments. In this work, we discuss the usabiliy of the principle of pseudo-haptic feedback for teleoperation. Using pseudo-haptic feedback can ease the design of haptic medical tele-operation systems.Thereby a user’s grasping force at an isometric user interface is used to control the closing angle of an end effector of a surgical robot. To provide a realistic haptic feedback, the coupling characteristic of grasping force and end effector closing angle is changed depending on acting end effector interaction forces.With an experiment, we show the usability of pseudo-haptic feedback for discriminating compliances, comparable to the mechanical characteristic of muscles relaxed and contracted. The provided results base upon the data of 10 subjects, and 300 trails.


1999 ◽  
Vol 8 (4) ◽  
pp. 449-461 ◽  
Author(s):  
Dieter Schmalstieg ◽  
Gernot Schaufler

This paper introduces the Spatially Extended Anchoring Mechanism (SEAM) as a 3-D user-interface metaphor to connect virtual worlds and manage scalability in distributed virtual environments. SEAMs provide a visual and navigable connection between worlds to manage both the complexity of rendering and network communication typically occurring in such environments. In the context of augmented reality, SEAMs can be applied as a 3-D window interface. A rendering algorithm is described which performs well on the graphics accelerators of standard personal computers.


Author(s):  
Barry Davies ◽  
Eleonora Bilotta ◽  
Kevin Hapeshi ◽  
Emanuela Salvia ◽  
Rocco Servidio

Information and Communication Technology (ICT) has revolutionized science and commerce and has increased the innovation and the spread of a variety of virtual environments applications. These innovations are the result of the both technological development and cognitive studies. The chapter aims to underline the relationships between Human-Computer Interaction (HCI) and consumer behaviour, focusing the attention on the 3-D virtual environments dedicated to electronic and Internet e-commerce (e-retail) services. We introduce how the 3-D interfaces can contribute to the successful impact of online retail. The importance of the relationship between customer and system concerns the effective potentiality of the user interface. If a user interface is ineffective, the system’s functionalities and usefulness will be limited and the users will be confused, frustrated, and annoyed, and therefore less likely to use the system again. Finally, we aim to outline the cognitive and technological aspects involved in the communication process between user and virtual e-retail system interface and directions for possible future research.


Sign in / Sign up

Export Citation Format

Share Document