grasping force
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Author(s):  
Rohan Malik ◽  
Yashasvi Verma ◽  
Abhishek Verma ◽  
Vikas Rastogi

Materials ◽  
2021 ◽  
Vol 14 (24) ◽  
pp. 7910
Author(s):  
Costanza Culmone ◽  
Kirsten Lussenburg ◽  
Joost Alkemade ◽  
Gerwin Smit ◽  
Aimée Sakes ◽  
...  

In the field of medical instruments, additive manufacturing allows for a drastic reduction in the number of components while improving the functionalities of the final design. In addition, modifications for users’ needs or specific procedures become possible by enabling the production of single customized items. In this work, we present the design of a new fully 3D-printed handheld steerable instrument for laparoscopic surgery, which was mechanically actuated using cables. The pistol-grip handle is based on ergonomic principles and allows for single-hand control of both grasping and omnidirectional steering, while compliant joints and snap-fit connectors enable fast assembly and minimal part count. Additive manufacturing allows for personalization of the handle to each surgeon’s needs by adjusting specific dimensions in the CAD model, which increases the user’s comfort during surgery. Testing showed that the forces on the instrument handle required for steering and grasping were below 15 N, while the grasping force efficiency was calculated to be 10–30%. The instrument combines the advantages of additive manufacturing with regard to personalization and simplified assembly, illustrating a new approach to the design of advanced surgical instruments where the customization for a single procedure or user’s need is a central aspect.


2021 ◽  
Author(s):  
Ryohei Yamamoto ◽  
Kazunori Akizuki ◽  
Kazuto Yamaguchi ◽  
Jun Yabuki ◽  
Tatsuya Kaneno

Abstract In this study, we investigated the function related to the adjustability of grasping force (AGF) of elderly people and the effectiveness of concurrent visual feedback in learning tasks that require AGF. The young and elderly groups were measured for simple visual reaction time and a 100g AGF task that reflected the difference between desired performance and actual performance, and the main learning task was tested and practiced using concurrent visual feedback. Performance improved from pre-test to retention test in both groups, but the elderly group failed to reach the level of the young group. In addition, the retention test performance was associated with age and pre-test performance. In the elderly group, the initial performance of the practice was associated with the difference between desired performance and actual performance. In the latter half of the exercise, it was associated with visual-motor speed. The results of this study show that concurrent visual feedback is effective for learning tasks that require AGF. Indicatively, the improvement in performance during practice is insufficient, and the learning effect is reduced in elderly people who have a significant difference between desired performance and actual performance or whose visual-motor speed is slow.


2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Uikyum Kim ◽  
Dawoon Jung ◽  
Heeyoen Jeong ◽  
Jongwoo Park ◽  
Hyun-Mok Jung ◽  
...  

AbstractRobotic hands perform several amazing functions similar to the human hands, thereby offering high flexibility in terms of the tasks performed. However, developing integrated hands without additional actuation parts while maintaining important functions such as human-level dexterity and grasping force is challenging. The actuation parts make it difficult to integrate these hands into existing robotic arms, thus limiting their applicability. Based on a linkage-driven mechanism, an integrated linkage-driven dexterous anthropomorphic robotic hand called ILDA hand, which integrates all the components required for actuation and sensing and possesses high dexterity, is developed. It has the following features: 15-degree-of-freedom (20 joints), a fingertip force of 34N, compact size (maximum length: 218 mm) without additional parts, low weight of 1.1 kg, and tactile sensing capabilities. Actual manipulation tasks involving tools used in everyday life are performed with the hand mounted on a commercial robot arm.


2021 ◽  
Vol 15 ◽  
Author(s):  
Kosei Nakayashiki ◽  
Hajime Tojiki ◽  
Yoshikatsu Hayashi ◽  
Shiro Yano ◽  
Toshiyuki Kondo

Event-related desynchronization (ERD) is a relative attenuation in the spectral power of an electroencephalogram (EEG) observed over the sensorimotor area during motor execution and motor imagery. It is a well-known EEG feature and is commonly employed in brain-computer interfaces. However, its underlying neural mechanisms are not fully understood, as ERD is a single variable correlated with external events involving numerous pathways, such as motor intention, planning, and execution. In this study, we aimed to identify a dominant factor for inducing ERD. Participants were instructed to grasp their right hand with three different (10, 25, or 40%MVF: maximum voluntary force) levels under two distinct experimental conditions: a closed-loop condition involving real-time visual force feedback (VF) or an open-loop condition in a feedforward (FF) manner. In each condition, participants were instructed to repeat the grasping task a certain number of times with a timeline of Rest (10.0 s), Preparation (1.0 s), and Motor Execution (4.0 s) periods, respectively. EEG signals were recorded simultaneously with the motor task to evaluate the time-course of the event-related spectrum perturbation for each condition and dissect the modulation of EEG power. We performed statistical analysis of mu and beta-ERD under the instructed grasping force levels and the feedback conditions. In the FF condition (i.e., no force feedback), mu and beta-ERD were significantly attenuated in the contralateral motor cortex during the middle of the motor execution period, while ERD in the VF condition was maintained even during keep grasping. Only mu-ERD at the somatosensory cortex tended to be slightly stronger in high load conditions. The results suggest that the extent of ERD reflects neural activity involved in the motor planning process for changing virtual equilibrium point rather than the motor control process for recruiting motor neurons to regulate grasping force.


2021 ◽  
Vol 33 (5) ◽  
pp. 1104-1116
Author(s):  
Yoshihiro Tanaka ◽  
Shogo Shiraki ◽  
Kazuki Katayama ◽  
Kouta Minamizawa ◽  
Domenico Prattichizzo ◽  
...  

Tactile sensations are crucial for achieving precise operations. A haptic connection between a human operator and a robot has the potential to promote smooth human-robot collaboration (HRC). In this study, we assemble a bilaterally shared haptic system for grasping operations, such as both hands of humans using a bottle cap-opening task. A robot arm controls the grasping force according to the tactile information from the human that opens the cap with a finger-attached acceleration sensor. Then, the grasping force of the robot arm is fed back to the human using a wearable squeezing display. Three experiments are conducted: measurement of the just noticeable difference in the tactile display, a collaborative task with different bottles under two conditions, with and without tactile feedback, including psychological evaluations using a questionnaire, and a collaborative task under an explicit strategy. The results obtained showed that the tactile feedback provided the confidence that the cooperative robot was adjusting its action and improved the stability of the task with the explicit strategy. The results indicate the effectiveness of the tactile feedback and the requirement for an explicit strategy of operators, providing insight into the design of an HRC with bilaterally shared haptic perception.


Agriculture ◽  
2021 ◽  
Vol 11 (10) ◽  
pp. 1014
Author(s):  
Jie Pi ◽  
Jun Liu ◽  
Kehong Zhou ◽  
Mingyan Qian

When an octopus grasps something, the rigidity of its tentacle can change greatly, which allowing for unlimited freedom, agility, and precision. Inspired by this, a three-finger flexible bionic robot gripper was designed for apple picking. First, a flexible chamber finger was designed to drive the gripper finger to elongate, shorten, and bend, which works through a process of inflating and deflating. Further, we proposed a three-finger mode to achieve two kinds of motion states: grasping and relaxing, by simulating the movement of an octopus grasping at something. In this paper, we evaluated the bending property of the designed flexible bionic gripper through an apple grasping experiment. The experimental results show that the 100.0 g bionic gripper can load an apple with a weight of 246.5~350.0 g and a diameter of 69.0~99.0 mm, and the grasping success rate is 100%. It has a good grasping performance. Compared to other soft grippers, the proposed bionic flexible gripper has the advantages of being lightweight, and having good cushioning, low driving air pressure, and a strong grasping force.


2021 ◽  
pp. 1-16
Author(s):  
Yitong Zhou ◽  
Leon M Headings ◽  
Marcelo J. Dapino

Abstract Soft robotic grippers can gently grasp and maneuver objects. However, they are difficult to model and control due to their highly deformable fingers and complex integration with robotic systems. This paper investigates the design requirements as well as the grasping capabilities and performance of a soft gripper system based on fluidic prestressed composite (FPC) fingers. An analytical model is constructed as follows: each finger is modeled using the chained composite model (CCM); strain energy and work done by pressure and loads are computed using polynomials with unknown coefficients; net energy is minimized using the Rayleigh-Ritz method to calculate the deflected equilibrium shapes of the finger as a function of pressure and loads; and coordinate transformation and gripper geometries are combined to analyze the grasping performance. The effects of prestrain, integration angle, and finger overlap on the grasping performance are examined through a parametric study. We also analyze gripping performance for cuboid and spherical objects and show how the grasping force can be controlled by varying fluidic pressure. The quasi-static responses of fabricated actuators are measured under pressures and loads. It is shown that the actuators' modeled responses agree with the experimental results.This work provides a framework for the theoretical analysis of soft robotic grippers and the methods presented can be ex-tended to model grippers with different types of actuation.


2021 ◽  
pp. 1-13
Author(s):  
Yaling Zhang ◽  
Hongwei Liu

A new projection neural network approach is presented for the linear and convex quadratic second-order cone programming. In the method, the optimal conditions of the linear and convex second-order cone programming are equivalent to the cone projection equations. A Lyapunov function is given based on the G-norm distance function. Based on the cone projection function, the descent direction of Lyapunov function is used to design the new projection neural network. For the proposed neural network, we give the Lyapunov stability analysis and prove the global convergence. Finally, some numerical examples and two kinds of grasping force optimization problems are used to test the efficiency of the proposed neural network. The simulation results show that the proposed neural network is efficient for solving some linear and convex quadratic second-order cone programming problems. Especially, the proposed neural network can overcome the oscillating trajectory of the exist projection neural network for some linear second-order cone programming examples and the min-max grasping force optimization problem.


2021 ◽  
Vol 8 ◽  
Author(s):  
Chenying Liu ◽  
Perla Maiolino ◽  
Zhong You

Origami has been a source of inspiration for the design of robots because it can be easily produced using 2D materials and its motions can be well quantified. However, most applications to date have utilised origami patterns for thin sheet materials with a negligible thickness. If the thickness of the material cannot be neglected, commonly known as the thick panel origami, the creases need to be redesigned. One approach is to place creases either on top or bottom surfaces of a sheet of finite thickness. As a result, spherical linkages in the zero-thickness origami are replaced by spatial linkages in the thick panel one, leading to a reduction in the overall degrees of freedom (DOFs). For instance, a waterbomb pattern for a zero-thickness sheet shows multiple DOFs while its thick panel counterpart has only one DOF, which significantly reduces the complexity of motion control. In this article, we present a robotic gripper derived from a unit that is based on the thick panel six-crease waterbomb origami. Four such units complete the gripper. Kinematically, each unit is a plane-symmetric Bricard linkage, and the gripper can be modelled as an assembly of Bricard linkages, giving it single mobility. A gripper prototype was made using 3D printing technology, and its motion was controlled by a set of tendons tied to a single motor. Detailed kinematic modelling was done, and experiments were carried out to characterise the gripper’s behaviours. The positions of the tips on the gripper, the actuation force on tendons, and the grasping force generated on objects were analysed and measured. The experimental results matched well with the analytical ones, and the repeated tests demonstrate that the concept is viable. Furthermore, we observed that the gripper was also capable of grasping non-symmetrical objects, and such performance is discussed in detail in the paper.


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