scholarly journals Erratum: Quantum Games and Quantum Strategies [Phys. Rev. Lett. 83 , 3077 (1999)]

2020 ◽  
Vol 124 (13) ◽  
Author(s):  
Jens Eisert ◽  
Martin Wilkens ◽  
Maciej Lewenstein
1999 ◽  
Vol 83 (15) ◽  
pp. 3077-3080 ◽  
Author(s):  
Jens Eisert ◽  
Martin Wilkens ◽  
Maciej Lewenstein

2008 ◽  
Vol 08 (01) ◽  
pp. L23-L30 ◽  
Author(s):  
IRENEUSZ PAKUŁA

We analyse Selten' concept of trembling hand perfect equilibria in the context of quantum game theory. We define trembles as mixed quantum strategies by replacing discrete probabilities with probability distribution functions. Explicit examples of analysis are given.


2001 ◽  
Vol 87 (6) ◽  
Author(s):  
Simon C. Benjamin ◽  
Patrick M. Hayden

Author(s):  
Theodore Andronikos

This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results, which, to the best of our knowledge, are stated in this generality for the first time in the literature. The main conclusion of this paper is that the specific rules of a game are absolutely critical. The slightest variation may have important impact on the outcome of the game. It is the combination of two factors that determine who wins: (i) the sets of admissible moves for each player, and (ii) the order of moves, i.e., whether the same player makes the first and the last move. Quantum strategies do not a priori prevail over classical strategies. By carefully designing the rules of the game the advantage of either player can be established. Alternatively, the fairness of the game can also be guaranteed.


Author(s):  
Vassili N. Kolokoltsov

AbstractQuantum games represent the really twenty-first century branch of game theory, tightly linked to the modern development of quantum computing and quantum technologies. The main accent in these developments so far was made on stationary or repeated games. In this paper, we aim at initiating the truly dynamic theory with strategies chosen by players in real time. Since direct continuous observations are known to destroy quantum evolutions (so-called quantum Zeno paradox), the necessary new ingredient for quantum dynamic games must be the theory of non-direct observations and the corresponding quantum filtering. Apart from the technical problems in organizing feedback quantum control in real time, the difficulty in applying this theory for obtaining mathematically amenable control systems is due partially to the fact that it leads usually to rather non-trivial jump-type Markov processes and/or degenerate diffusions on manifolds, for which the corresponding control is very difficult to handle. The starting point for the present research is the remarkable discovery (quite unexpected, at least to the author) that there exists a very natural class of homodyne detections such that the diffusion processes on projective spaces resulting by filtering under such arrangements coincide exactly with the standard Brownian motions (BM) on these spaces. In some cases, one can even reduce the process to the plain BM on Euclidean spaces or tori. The theory of such motions is well studied making it possible to develop a tractable theory of related control and games, which can be at the same time practically implemented on quantum optical devices.


Games ◽  
2021 ◽  
Vol 12 (1) ◽  
pp. 7
Author(s):  
Vassili N. Kolokoltsov

Quantum games and mean-field games (MFG) represent two important new branches of game theory. In a recent paper the author developed quantum MFGs merging these two branches. These quantum MFGs were based on the theory of continuous quantum observations and filtering of diffusive type. In the present paper we develop the analogous quantum MFG theory based on continuous quantum observations and filtering of counting type. However, proving existence and uniqueness of the solutions for resulting limiting forward-backward system based on jump-type processes on manifolds seems to be more complicated than for diffusions. In this paper we only prove that if a solution exists, then it gives an ϵ-Nash equilibrium for the corresponding N-player quantum game. The existence of solutions is suggested as an interesting open problem.


Author(s):  
Heng Zhang ◽  
Junsuo Zhao ◽  
Wenjun Zhang ◽  
Dan Li ◽  
Xi Yong ◽  
...  

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