quantum games
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2021 ◽  
Vol 20 (12) ◽  
Author(s):  
Kazuki Ikeda ◽  
Shoto Aoki
Keyword(s):  

Entropy ◽  
2021 ◽  
Vol 23 (5) ◽  
pp. 604
Author(s):  
Piotr Frąckiewicz

Over the last twenty years, quantum game theory has given us many ideas of how quantum games could be played. One of the most prominent ideas in the field is a model of quantum playing bimatrix games introduced by J. Eisert, M. Wilkens and M. Lewenstein. The scheme assumes that players’ strategies are unitary operations and the players act on the maximally entangled two-qubit state. The quantum nature of the scheme has been under discussion since the article by Eisert et al. came out. The aim of our paper was to identify some of non-classical features of the quantum scheme.


Author(s):  
Vassili N. Kolokoltsov

AbstractQuantum games represent the really twenty-first century branch of game theory, tightly linked to the modern development of quantum computing and quantum technologies. The main accent in these developments so far was made on stationary or repeated games. In this paper, we aim at initiating the truly dynamic theory with strategies chosen by players in real time. Since direct continuous observations are known to destroy quantum evolutions (so-called quantum Zeno paradox), the necessary new ingredient for quantum dynamic games must be the theory of non-direct observations and the corresponding quantum filtering. Apart from the technical problems in organizing feedback quantum control in real time, the difficulty in applying this theory for obtaining mathematically amenable control systems is due partially to the fact that it leads usually to rather non-trivial jump-type Markov processes and/or degenerate diffusions on manifolds, for which the corresponding control is very difficult to handle. The starting point for the present research is the remarkable discovery (quite unexpected, at least to the author) that there exists a very natural class of homodyne detections such that the diffusion processes on projective spaces resulting by filtering under such arrangements coincide exactly with the standard Brownian motions (BM) on these spaces. In some cases, one can even reduce the process to the plain BM on Euclidean spaces or tori. The theory of such motions is well studied making it possible to develop a tractable theory of related control and games, which can be at the same time practically implemented on quantum optical devices.


Entropy ◽  
2021 ◽  
Vol 23 (5) ◽  
pp. 506
Author(s):  
Marek Szopa

Nash equilibria and correlated equilibria of classical and quantum games are investigated in the context of their Pareto efficiency. The examples of the prisoner’s dilemma, battle of the sexes and the game of chicken are studied. Correlated equilibria usually improve Nash equilibria of games but require a trusted correlation device susceptible to manipulation. The quantum extension of these games in the Eisert–Wilkens–Lewenstein formalism and the Frąckiewicz–Pykacz parameterization is analyzed. It is shown that the Nash equilibria of these games in quantum mixed Pauli strategies are closer to Pareto optimal results than their classical counter-parts. The relationship of mixed Pauli strategies equilibria and correlated equilibria is also studied.


Author(s):  
Theodore Andronikos

This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results, which, to the best of our knowledge, are stated in this generality for the first time in the literature. The main conclusion of this paper is that the specific rules of a game are absolutely critical. The slightest variation may have important impact on the outcome of the game. It is the combination of two factors that determine who wins: (i) the sets of admissible moves for each player, and (ii) the order of moves, i.e., whether the same player makes the first and the last move. Quantum strategies do not a priori prevail over classical strategies. By carefully designing the rules of the game the advantage of either player can be established. Alternatively, the fairness of the game can also be guaranteed.


Quantum ◽  
2021 ◽  
Vol 5 ◽  
pp. 429
Author(s):  
Anne Broadbent ◽  
Sevag Gharibian ◽  
Hong-Sheng Zhou

A central tenet of theoretical cryptography is the study of the minimal assumptions required to implement a given cryptographic primitive. One such primitive is the one-time memory (OTM), introduced by Goldwasser, Kalai, and Rothblum [CRYPTO 2008], which is a classical functionality modeled after a non-interactive 1-out-of-2 oblivious transfer, and which is complete for one-time classical and quantum programs. It is known that secure OTMs do not exist in the standard model in both the classical and quantum settings. Here, we propose a scheme for using quantum information, together with the assumption of stateless (i.e., reusable) hardware tokens, to build statistically secure OTMs. Via the semidefinite programming-based quantum games framework of Gutoski and Watrous [STOC 2007], we prove security for a malicious receiver making at most 0.114n adaptive queries to the token (for n the key size), in the quantum universal composability framework, but leave open the question of security against a polynomial amount of queries. Compared to alternative schemes derived from the literature on quantum money, our scheme is technologically simple since it is of the "prepare-and-measure" type. We also give two impossibility results showing certain assumptions in our scheme cannot be relaxed.


Entropy ◽  
2021 ◽  
Vol 23 (2) ◽  
pp. 154
Author(s):  
Hui-Min Cheng ◽  
Ming-Xing Luo

The Nash equilibrium plays a crucial role in game theory. Most of results are based on classical resources. Our goal in this paper is to explore multipartite zero-sum game with quantum settings. We find that in two different settings there is no strategy for a tripartite classical game being fair. Interestingly, this is resolved by providing dynamic zero-sum quantum games using single quantum state. Moreover, the gains of some players may be changed dynamically in terms of the committed state. Both quantum games are robust against the preparation noise and measurement errors.


Games ◽  
2021 ◽  
Vol 12 (1) ◽  
pp. 7
Author(s):  
Vassili N. Kolokoltsov

Quantum games and mean-field games (MFG) represent two important new branches of game theory. In a recent paper the author developed quantum MFGs merging these two branches. These quantum MFGs were based on the theory of continuous quantum observations and filtering of diffusive type. In the present paper we develop the analogous quantum MFG theory based on continuous quantum observations and filtering of counting type. However, proving existence and uniqueness of the solutions for resulting limiting forward-backward system based on jump-type processes on manifolds seems to be more complicated than for diffusions. In this paper we only prove that if a solution exists, then it gives an ϵ-Nash equilibrium for the corresponding N-player quantum game. The existence of solutions is suggested as an interesting open problem.


2020 ◽  
Vol 10 (24) ◽  
pp. 9003
Author(s):  
Piotr Frąckiewicz

Players’ choices in quantum game schemes are often correlated by a quantum state. This enables players to obtain payoffs that may not be achievable when classical pure or mixed strategies are used. On the other hand, players’ choices can be correlated due to a classical probability distribution, and if no player benefits by a unilateral deviation from the vector of recommended strategies, the probability distribution is a correlated equilibrium. The aim of this paper is to investigate relation between correlated equilibria and Nash equilibria in the MW-type schemes for quantum games.


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