Extension of on-surface radiation condition theory to scattering by two-dimensional homogeneous dielectric objects

1990 ◽  
Vol 38 (10) ◽  
pp. 1551-1558 ◽  
Author(s):  
S. Arendt ◽  
K.R. Umashankar ◽  
A. Taflove ◽  
G.A. Kriegsmann
2015 ◽  
Vol 2015 ◽  
pp. 1-8
Author(s):  
Bülent Yılmaz

The specific case of scattering of a plane wave by a two-layered penetrable eccentric circular cylinder has been considered and it is about the validity of the on surface radiation condition method and its applications to the scattering of a plane wave by a two-layered penetrable eccentric circular cylinder. The transformation of the problem of scattering by the eccentric circular cylinder to the problem of scattering by the concentric circular cylinder by using higher order radiation conditions, is observed. Numerical results presented the magnitude of the far field.


2006 ◽  
Vol 128 (9) ◽  
pp. 945-952 ◽  
Author(s):  
Sandip Mazumder

Two different algorithms to accelerate ray tracing in surface-to-surface radiation Monte Carlo calculations are investigated. The first algorithm is the well-known binary spatial partitioning (BSP) algorithm, which recursively bisects the computational domain into a set of hierarchically linked boxes that are then made use of to narrow down the number of ray-surface intersection calculations. The second algorithm is the volume-by-volume advancement (VVA) algorithm. This algorithm is new and employs the volumetric mesh to advance the ray through the computational domain until a legitimate intersection point is found. The algorithms are tested for two classical problems, namely an open box, and a box in a box, in both two-dimensional (2D) and three-dimensional (3D) geometries with various mesh sizes. Both algorithms are found to result in orders of magnitude gains in computational efficiency over direct calculations that do not employ any acceleration strategy. For three-dimensional geometries, the VVA algorithm is found to be clearly superior to BSP, particularly for cases with obstructions within the computational domain. For two-dimensional geometries, the VVA algorithm is found to be superior to the BSP algorithm only when obstructions are present and are densely packed.


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