QoS-Aware real-time video encoding How to Improve the User Experience of a Gaming-on-Demand Service

Author(s):  
S. Jarvinen ◽  
J.-P. Laulajainen ◽  
T. Sutinen ◽  
S. Sallinen
Author(s):  
Prasenjit Kumar Patra ◽  
Harshpreet Singh ◽  
Rajwinder Singh ◽  
Saptarshi Das ◽  
Nilanjan Dey ◽  
...  

Cloud computing an adoptable technology is the upshot evolution of on demand service in the computing epitome of immense scale distributed computing. With the raising asks and welfares of cloud computing infrastructure, society can take leverage of intensive computing capability services and scalable, virtualized vicinity of cloud computing to carry out real time tasks executed on a remote cloud computing node. Due to the indeterminate latency and minimal control over computing node, sway the reliability factor. Therefore, there is a raise of requisite for fault tolerance to achieve reliability in the real time cloud infrastructure. In this paper, a model which provides fault tolerance named “Replication and resubmission based adaptive decision for fault tolerance in real-time cloud computing (RRADFTRC)” for real time cloud computing is projected with result. In the projected model, the system endure the faults and makes the adaptive decision on the basis of proper resource allocation of tasks with a new style of approach in real time cloud vicinity.


2011 ◽  
Vol E94-B (2) ◽  
pp. 569-572
Author(s):  
Soochang PARK ◽  
Euisin LEE ◽  
Juhyun JUNG ◽  
Sang-Ha KIM

2021 ◽  
pp. 1-1
Author(s):  
Arash Bozorgchenani ◽  
Daniele Tarchi ◽  
Walter Cerroni

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