Game design with Scratch∗: Implications on computer support for collaborative learning

Author(s):  
Hui-mei Hsu ◽  
Guo-chuan Wang
2003 ◽  
Vol 3 (1) ◽  
pp. 105-127 ◽  
Author(s):  
JUN OSHIMA ◽  
RITSUKO OSHIMA ◽  
SHIGENORI INAGAKI ◽  
MAKIKO TAKENAKA ◽  
HAYASHI NAKAYAMA ◽  
...  

2005 ◽  
Vol 21 (4) ◽  
pp. 623-643 ◽  
Author(s):  
Pieter J. Beers ◽  
Henny P.A. (Els) Boshuizen ◽  
Paul A. Kirschner ◽  
Wim H. Gijselaers

Author(s):  
Mark J.W. Lee ◽  
Ken Eustace ◽  
Geoff Fellows ◽  
Allan Bytheway ◽  
Leah Irving

<span>This paper reports on the first stage of a project to develop and test the use of massively multiplayer online role playing games (MMORPGs) for promoting computer supported collaborative learning through instructional gaming in the high school classroom. Teachers and students of English and Science at Swan View Senior High School, Western Australia were involved in a pilot study as "proof of concept", in which they participated in both game design and game play within a MOO based collaborative virtual environment with a medieval castle theme.</span>


2013 ◽  
Vol 3 (4) ◽  
pp. 44-67 ◽  
Author(s):  
Cheng-Mei Hsu

The purpose of this study is to construct a web-based Computer Support for Collaborative Design (CSCD) learning platform based on theories related to a constructivist learning environment model, mind mapping and computer-supported collaborative learning. The platform conforms to the needs of design students and provides effective tools for interaction and collaborative learning by integrating mind-mapping tools into a learning environment that utilizes CSCD, a computer-assisted support system that can support and enhance group collaboration. The establishment of the CSCD learning platform represents a significant advance beyond the fixed functions and existing models of current online learning platforms and is the only learning platform in the world that focuses on learners in design departments. The platform offers outstanding user-friendly functions and innovative technology. In terms of funding, technical ability, human resources, organizational strategies, and risk analysis and evaluations, the learning platform is also worthy of expansion and implementation.


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