Learning to recognize shapes with a sensory substitution system: A longitudinal study with 4 non-sighted adolescents

Author(s):  
Katia Rovira ◽  
Olivier Gapenne ◽  
Amal Ali Ammar
2019 ◽  
Author(s):  
Jamie E. Poole ◽  
Jhon P. C. Casas ◽  
Roberto A. Bolli ◽  
Hermano I. Krebs

2021 ◽  
Author(s):  
Michael Pouris

Visualizations have existed for millennia as ways to communicate information. Visualizations are ubiquitous tools used every day to help navigate cities and aid in learning complex tasks. Tasks are made simpler when applying various visualization methods to large data sets to discover trends that are otherwise difficult to notice. More recently, music visualization systems have been created to convey music in the visual domain; however, they are not based on any psychological model of auditory and visual equivalents. This thesis discusses a music visualization system called MusicViz, which facilitates in the visual communication of the informative and entertainment aspect of music based on psychologically justified translation principals. MusicViz is combined with a vibro-feedback chair called the Emoti-Chair, which translates auditory music to vibrations along the user’s back. The combined system is coined VITA (Visually Immersive and Tactile Animation). A usability evaluation of the VITA showed it is an enjoyable experience.


2021 ◽  
Author(s):  
Michael Pouris

Visualizations have existed for millennia as ways to communicate information. Visualizations are ubiquitous tools used every day to help navigate cities and aid in learning complex tasks. Tasks are made simpler when applying various visualization methods to large data sets to discover trends that are otherwise difficult to notice. More recently, music visualization systems have been created to convey music in the visual domain; however, they are not based on any psychological model of auditory and visual equivalents. This thesis discusses a music visualization system called MusicViz, which facilitates in the visual communication of the informative and entertainment aspect of music based on psychologically justified translation principals. MusicViz is combined with a vibro-feedback chair called the Emoti-Chair, which translates auditory music to vibrations along the user’s back. The combined system is coined VITA (Visually Immersive and Tactile Animation). A usability evaluation of the VITA showed it is an enjoyable experience.


Author(s):  
Mariacarla Memeo ◽  
Marco Jacono ◽  
Giulio Sandini ◽  
Luca Brayda

Abstract Background In this work, we present a novel sensory substitution system that enables to learn three dimensional digital information via touch when vision is unavailable. The system is based on a mouse-shaped device, designed to jointly perceive, with one finger only, local tactile height and inclination cues of arbitrary scalar fields. The device hosts a tactile actuator with three degrees of freedom: elevation, roll and pitch. The actuator approximates the tactile interaction with a plane tangential to the contact point between the finger and the field. Spatial information can therefore be mentally constructed by integrating local and global tactile cues: the actuator provides local cues, whereas proprioception associated with the mouse motion provides the global cues. Methods The efficacy of the system is measured by a virtual/real object-matching task. Twenty-four gender and age-matched participants (one blind and one blindfolded sighted group) matched a tactile dictionary of virtual objects with their 3D-printed solid version. The exploration of the virtual objects happened in three conditions, i.e., with isolated or combined height and inclination cues. We investigated the performance and the mental cost of approximating virtual objects in these tactile conditions. Results In both groups, elevation and inclination cues were sufficient to recognize the tactile dictionary, but their combination worked at best. The presence of elevation decreased a subjective estimate of mental effort. Interestingly, only visually impaired participants were aware of their performance and were able to predict it. Conclusions The proposed technology could facilitate the learning of science, engineering and mathematics in absence of vision, being also an industrial low-cost solution to make graphical user interfaces accessible for people with vision loss.


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