The Development of 2D Animation media to promote tourism in Wat Phra That Lampang Luang, Lampang Province

Author(s):  
Wisoot Kaenmueang ◽  
Patipon Boonsri ◽  
Ramin Komplong
2020 ◽  
Vol 8 (1) ◽  
pp. 63-83
Author(s):  
Damian Gascoigne

My drawn animation practice has always focused on the gestural mark and messy materiality. This article is about what happened to that practice in the transition from analogue to digital animation, questioning what was lost forever and what might still be worth fighting for. This practitioner’s account of a ‘before digital, after digital’ career describes the experience of making work, as work itself changed forever. Ushered in with little reflection or resistance in the mid-1990s, the new digital doctrine slowly consumed hand-drawn 2D animation production to the point where few but the most determined independent makers keep this vital practice alive. My contention is that a reckoning on why and how we engage with digital technology is long overdue. The article will set out why – after working with digital tools for more than twenty years – I have now abandoned all but the most cursory engagement with new media tools and taken the long walk back to a material analogue practice. The ideas under discussion here can be traced back to one overriding concern – the unsolvable relationship between movement in drawing and drawing for movement. This dichotomy is unique to 2D animation, because freedom of gesture in drawing does not produce continuity of movement in animation. Mining this seam drives my independent animation practice as I try to reconcile the page and the frame.


2009 ◽  
Vol E92-D (6) ◽  
pp. 1289-1295 ◽  
Author(s):  
Pablo GARCIA TRIGO ◽  
Henry JOHAN ◽  
Takashi IMAGIRE ◽  
Tomoyuki NISHITA
Keyword(s):  

2017 ◽  
Vol 3 (1) ◽  
pp. 83
Author(s):  
Muhamad Hadi Hibatullah ◽  
Tanto Harthoko ◽  
Agnes Karina Pritha Atmani

Abstract Literary works adapted to the film are familiar to the general public. In response to the problem, the animated film "Engkau" is made with the intention to make it easier for a poet to deliver the message of his poems in audiovisual form to the reader in an interesting and unique way through the animated film which is one of the popular media as a medium of delivery. The animated film " Engkau " is a film adapted from a poem entitled "Engkau" in a collection of poems "Aku Ingin Mencumbu Waktu" with 2D animation techniques.The poem entitled " Engkau " from the collection of poems "Aku Ingin Mencumbu Waktu " tells a feeling of someone who admires and loves someone deeply, no matter how long it can prevent and keep him from loving. The poem " Engkau " in each verse will later be adapted into a 2D animated film, making this animation different from the others. Keywords: poetry, adaptation of literary works, poetry animation, poem "engkau"Abstrak Karya sastra yang diadaptasi ke film sudah tidak asing lagi bagi masyarakat umumnya. Menyikapi masalah tersebut, film animasi “Engkau” dibuat dengan maksud untuk mempermudah seorang penyair menyampaikan pesan dari puisinya dalam bentuk audiovisual kepada pembaca secara menarik dan unik melalui film animasi yang merupakan salah satu media yang populer sebagai media penyampaian. Film animasi “Engkau” merupakan film yang diadaptasi dari puisi yang berjudul sama “Engkau” dalam kumpulan puisi “Aku Ingin Mencumbu Waktu” dengan teknik animasi 2D.Puisi yang berjudul “Engkau” dari kumpulan puisi “Aku Ingin Mencumbu Waktu” menceritakan sebuah perasaan seseorang yang mengagumi dan mencintai seseorang secara mendalam, tidak memperdulikan waktu dapat mencegah dan menghambatnya untuk tetap mencintai. Puisi “Engkau” dalam setiap baitnya nanti akan adaptasi menjadi sebuah film animasi 2D, menjadikan animasi ini berbeda dengan yang lain. Kata kunci: puisi, adaptasi karya sastra, animasi puisi, puisi “engkau”


2017 ◽  
Vol 3 (1) ◽  
pp. 57
Author(s):  
Abidin Syamsul Arifin ◽  
Arif Sulistiyono ◽  
Mahendradewa Suminto

 Trash is actually not a new problem on the planet. However, the handling is still less effective in various places around the world. But at least how humans try to reduce the minimum amount of waste. It is the human hand that actually creates the waste itself.The serial animation "Akura-Popo Trash episode" wears the human hand-character design as a picture of the amount of chaos perpetrated by them. 2D computer animation techniques are applied to add artistic value and provide media variations of messengers to the general public Keywords: trash, 2D animation, environmentAbstrak Sampah sebenarnya bukan masalah baru di planet ini. Akan tetapi penanganannya masih kurang efektif di berbagai tempat di seluruh penjuru dunia. Namun setidaknya bagaimana manusia berusaha mengurangi seminimal mungkin jumlah sampah. Ulah tangan manusialah yang sesungguhnya menciptakan sampah itu sendiri.Animasi serial “Akura-Popo episode Sampah” memakai desain karakter tangan manusia sebagai gambaran banyaknya kekacauan yang dilakukan oleh mereka. Teknik animasi komputer 2D diterapkan untuk menambahkan nilai seni dan memberikan variasi media penyampai pesan kepada khalayak umum Kata kunci: sampah, animasi 2D, lingkungan 


2019 ◽  
Vol 5 (2) ◽  
pp. 107-120
Author(s):  
Yholanda Kunthi Anggriva ◽  
Mahendradewa Suminto ◽  
Agnes Karina Pritha Atmani

Rockets are spacecraft, missiles, or flying vehicles that get a boost through rocket reactions to fluid materials. In this film the rocket represents dreams and hopes. The process of launching a rocket is the process of reaching someone's dream. The process of launching missiles into space is not easy, but that doesn't mean it can't. This film, invites the audience to be sure of hope and dare to fight for it. The creation of this animated film is presented in the form of 2D animation without using any narration or dialogue. As a support for the atmosphere, music is created that can build an atmosphere. Not forget the 12 principles of animation applied in this animated film to strengthen and improve the artistic impression as a support of visualization. The twodimensional animation technique is intentionally used because the visual form of 2D animation has a light but easy to remember impression.


2016 ◽  
Vol 35 (4) ◽  
pp. 1-10 ◽  
Author(s):  
Yunfei Bai ◽  
Danny M. Kaufman ◽  
C. Karen Liu ◽  
Jovan Popović
Keyword(s):  

2013 ◽  
Vol 65 (1) ◽  
pp. 10-20 ◽  
Author(s):  
Valery Zeitoun ◽  
Hubert Forestier ◽  
Michel Rasse ◽  
Prasit Auetrakulvit ◽  
Jeongmin Kim ◽  
...  

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