scholarly journals “ROCKET TO ROCKET”: SEBUAH KISAH TENTANG CITA-CITA DAN HARAPAN

2019 ◽  
Vol 5 (2) ◽  
pp. 107-120
Author(s):  
Yholanda Kunthi Anggriva ◽  
Mahendradewa Suminto ◽  
Agnes Karina Pritha Atmani

Rockets are spacecraft, missiles, or flying vehicles that get a boost through rocket reactions to fluid materials. In this film the rocket represents dreams and hopes. The process of launching a rocket is the process of reaching someone's dream. The process of launching missiles into space is not easy, but that doesn't mean it can't. This film, invites the audience to be sure of hope and dare to fight for it. The creation of this animated film is presented in the form of 2D animation without using any narration or dialogue. As a support for the atmosphere, music is created that can build an atmosphere. Not forget the 12 principles of animation applied in this animated film to strengthen and improve the artistic impression as a support of visualization. The twodimensional animation technique is intentionally used because the visual form of 2D animation has a light but easy to remember impression.

2017 ◽  
Vol 3 (1) ◽  
pp. 83
Author(s):  
Muhamad Hadi Hibatullah ◽  
Tanto Harthoko ◽  
Agnes Karina Pritha Atmani

Abstract Literary works adapted to the film are familiar to the general public. In response to the problem, the animated film "Engkau" is made with the intention to make it easier for a poet to deliver the message of his poems in audiovisual form to the reader in an interesting and unique way through the animated film which is one of the popular media as a medium of delivery. The animated film " Engkau " is a film adapted from a poem entitled "Engkau" in a collection of poems "Aku Ingin Mencumbu Waktu" with 2D animation techniques.The poem entitled " Engkau " from the collection of poems "Aku Ingin Mencumbu Waktu " tells a feeling of someone who admires and loves someone deeply, no matter how long it can prevent and keep him from loving. The poem " Engkau " in each verse will later be adapted into a 2D animated film, making this animation different from the others. Keywords: poetry, adaptation of literary works, poetry animation, poem "engkau"Abstrak Karya sastra yang diadaptasi ke film sudah tidak asing lagi bagi masyarakat umumnya. Menyikapi masalah tersebut, film animasi “Engkau” dibuat dengan maksud untuk mempermudah seorang penyair menyampaikan pesan dari puisinya dalam bentuk audiovisual kepada pembaca secara menarik dan unik melalui film animasi yang merupakan salah satu media yang populer sebagai media penyampaian. Film animasi “Engkau” merupakan film yang diadaptasi dari puisi yang berjudul sama “Engkau” dalam kumpulan puisi “Aku Ingin Mencumbu Waktu” dengan teknik animasi 2D.Puisi yang berjudul “Engkau” dari kumpulan puisi “Aku Ingin Mencumbu Waktu” menceritakan sebuah perasaan seseorang yang mengagumi dan mencintai seseorang secara mendalam, tidak memperdulikan waktu dapat mencegah dan menghambatnya untuk tetap mencintai. Puisi “Engkau” dalam setiap baitnya nanti akan adaptasi menjadi sebuah film animasi 2D, menjadikan animasi ini berbeda dengan yang lain. Kata kunci: puisi, adaptasi karya sastra, animasi puisi, puisi “engkau”


JOGED ◽  
2020 ◽  
Vol 15 (1) ◽  
pp. 84-95
Author(s):  
Venny Agustin Hidayat

Tari Merak Jawa Barat, merupakan jenis tarian tontonan (pertunjukan). Tari Merak pertama kali diciptakan oleh Rd. Tjetje Somantri pada tahun 1955. Kemudian pada tahun 1965, tari Merak dikemas kembali oleh Irawati Durban Ardjo, yang bertujuan untuk dipertunjukkan pada misi kesenian Soekarno. Tari Merak yang sering kita jumpai saat ini merupakan Tari Merak karya Irawati Durban Ardjo.Tarian ini mempresentasikan keindahan yang dimiliki oleh burung merak pada saat burung merak jantan melebarkan ekornya. Kebanyakan masyarakat Indonesia salah berasumsi jika tarian ini bercerita tentang kehidupan burung merak betina, sedangkan sang jantanlah yang memamerkan keindahan bulu ekornya. Sang jantan melakukan gerak-gerik yang tampak seperti tarian gemulai untuk menunjukkan pesona dirinya, sehingga sang betina terpesona dan bersedia kawin dengannya. Gerakan itulah yang mengekspresikan dibuatnya Tari Merak. Untuk mendukung keindahan tari, maka dibuat bentuk visual Merak pada kostum Tari Merak yang telah diinovasikan oleh Irawati. Irawati mengonsepnya melalui ide-ide kreatif dan mengindahkan esensi burung merak pada bentuk visual. Beberapa bagian kostum tari Merak Irawati, yaitu siger (mahkota), susumping, giwang (anting), kelat bahu, garuda mungkur, gelang tangan, kemben, ekor, Ikat pinggang, kacih, selendang, dan sinjang. Kostum yang memiliki banyak unsur estetika seperti garis (lurus, lengkung, bergelombang), bentuk (lingkaran, setengah lingkaran, persegi panjang, ekor merak, dan penyederhanaan burung merak), ornamen (ragam hias binatang, ragam hias tumbuhan, geometris, ulir). Beberapa motif yang digunakan yaitu motif ekor, bulu, ataupun keseluruhan bentuk burung merak. ABSTRACT Peacock Dance is a type of spectacle dance (performance). The Peacock Dance was first created by Rd. Tjetje Somantri in 1955. Then in 1965, the Merak dance was repackaged by Irawati Durban Ardjo, which aimed to be performed on Soekarno's art mission. The Peacock Dance that we often encounter at the moment is the Peacock Dance by Irawati Durban Ardjo. This dance presents the beauty of peacocks. The peacock is the inspiration for the creation of the Peacock dance and its beauty is found when the male peacock widens its tail. Most Indonesian people wrongly assume that this dance tells the story of the life of a female peacock, while the male exhibits the beauty of its tail feathers. The male performs movements that look like graceful dances to show his charms so that the female is fascinated and willing to marry him. That movement expresses the Peacock Dance. With the visual form of the Peacock Dance costume that has been innovated by Irawati. Irawati conceptualized it through creative ideas and heeded the essence of the peacock in visual form. Some parts of the Merraw Irawati dance costume, namely siger (crown), susumping, ear studs (earrings), kelat shoulders, garuda mungkur, wristbands, kemben, tail, belt, belts, shawls, and sinjang. Costumes that have many aesthetic elements such as lines (straight, curved, wavy), shapes (circles, semicircles, rectangles, peacock tails, and simplifications of peacocks), ornaments (various animal decoration, plant decoration, geometric, threaded). Some of the motifs used are the tail, feather, or overall shape motif.


2017 ◽  
Vol 1 (1) ◽  
pp. 61-72
Author(s):  
Benny Muhdaliha ◽  
Dewa Ray Dharmayana Batuaya

Many factors can lead to moral irregularities by children, one of which is the number of impressions that are less culturally appropriate and less educational for children. Impressions adapted from folklore often become a strategic alternative as educational media. In general, the message conveyed in folklore is a guideline of behavior in social life, good and bad teaching, joy, sadness, and heroism. Positive moral messages contained are expected to control turbulent in emotion and character development in the process of forming a child's character, especially in the contemporary era. 2 dimensional (2D) animated film which delivering Balinese local content from folklore is done by this research. The 2D animation is entitled 'I Ceker Cipak'. The 2D animation form is chosen because it can explain complicated information to be more simple and interesting, so it can be easily to understood by the audience. 2D animated film is also a media that can be enjoyed by all ages and relatively cheaper and easy to use. Story I Ceker Cipak also convey the values ​​of justice, and humanity through the implementation of the law of karma phala. From the results of tests conducted on children SDN 1 Semarapura Middle students, Klungkung, found that elementary school children can easily understand the moral messages contained in the 2D animation folklore movie entitled I Ceker Cipak.


2021 ◽  
Vol 117 ◽  
pp. 02006
Author(s):  
Natalia Sergeevna Murodhodjaeva ◽  
Sergey Alexandrovich Averin ◽  
Andrey V. Koptelov ◽  
Svetlana Ivanovna Karpova ◽  
Elena Ivanovna Sukhova

The main premise of the study is the objective need to find new means for the development of children’s personality in the modern educational process. Scientific and technological progress, the active use of technology and gadgets by children, even young children, the expansion of the use of distance learning and communication, artificial intelligence, and social networks are the realities in which we already live. Therefore, high relevance is gained by the means that are based on information technologies on the one hand but have the potential for the development of children’s personality on the other. What can be considered as one such instrument is animation creativity of children that involves the process of children jointly composing, creating, and discussing a cartoon of their own making. The assumption of the potential effectiveness of animation creativity as a means of developing children’s giftedness is based on the fact that in the process of joint creation of a cartoon, children show and develop several abilities as they create the script, images of characters, their characters and appearances, as they are involved in filming, montage, editing, as well as the presentation and promotion of the finished animated film. Children interact with one another and with technical devices, learn to listen to and hear each other, substantiate their opinion, carry the responsibility for collective work, distribute responsibilities between each other, and bring the creative idea to fruition in the finished product. The goal of the study is to conduct an empirical study to determine the effect of the author’s children’s animation technique on the development of figurative thinking in older preschool-age children. Methods: observation, conversation, measurement, creative tasks, comparative analysis of experimental data.


2020 ◽  
Vol 2 ◽  
pp. 148-156
Author(s):  
Satriana Didiek Isnanta ◽  
Much. Sofwan Zarkasi ◽  
Asmoro Nurhadi Panindias

This research was designed as an experimental study of intermedia art creation based research by reinterpretingthe loro blonyo statue as a source of ideas for creating works. Loro Blonyo is a pair of wooden sculpturesconsisting of a female statue and accompanied by a man wearing a Javanese traditional wedding dress in asitting position. Broadly, the meaning of the Loro Blonyo statue for the Javanese people is the unity of thecouple as a reflection of the harmony of the Javanese mind and harmony. The meaning of the loro blonyostatue is then analyzed, elaborated and reinterpreted. This research is an artistic study with a focus on thestudy of the creation of intermedia art creation using various media based on conceptual thinking with aninterdisciplinary approach. The purpose of this creation is to create a multi-media installation art that usesvisual, motion and sound elements. This artistic research method uses Dharsono’s Creative Creation (2016):research with are ethic and emic approach, exploration, experimentation and formation approach. The resultsof the research were concluded and became the basis for the concept of space-based intermedia artwork,namely multi-media installation art with a visual form of local culture as a strengthening of national identity.


2019 ◽  
Author(s):  
Justyna Czaja

Czaja Justyna, Poeta narysowany – o puszkinowskiej trylogii Andrieja Chrżanowskiego [A Drawn Poet – about Andrei Khrzhanovsky’s A Pushkin Trilogy]. „Przestrzenie Teorii” 32. Poznań 2019, Adam Mickiewicz University Press, pp. 357–370. ISSN 1644-6763. DOI 10.14746/ pt.2019.32.19. The subject of the article is an animated film A Pushkin Trilogy directed by Andrei Khrzhanovsky, dedicated to Alexander Pushkin. It comprises the films: Ya k vam lechu vospominanem, I s vami snova ya and Osen. The article attempts to answer the question about the reasons for the director’s interest in this outstanding writer and his work. It also shows the evolution of the ‘Pushkin theme’ in Khrzhanovsky’s work, changes in the content and formalism, and artistic research that led to the creation of the original animated trilogy. The poetics of the work are analyzed, in which the director looks at the work of the Russian writer through the prism of his manuscripts and sketches, while at the same time expanding the formula of the biographical film.


Author(s):  
Satriana Didiek Isnanta ◽  
Much. Sofwan Zarkasi ◽  
Asmro Nurhadi Panindias

ABSTRACTThis article is the result of a study on the creation of installation art based on local wisdom with the source of the idea of creating the Loro Blonyo statue. Loro blonyo is a pair of wooden statues consisting of a statue of a woman accompanied by a man wearing a traditional Javanese wedding dress in a basahan style in a sitting position. Broadly speaking, the meaning of the Loro Blonyo statue for the Javanese community is the unity of a couple as a reflection of the harmony and unity of Javanese thoughts. The meaning of the loro blonyo statue is then analyzed, elaborated, and reinterpreted.The research method used is Dharsono's Artistik Creation (2016), namely: research with an ethical approach and research with an emic approach, exploration, experimentation, and formation. The results of the research were concluded and became the basis for the concept of installation art with the visual form of local culture as a strengthening of cultural identity. Keywords: installation art, art experimentation, loro blonyo, cultural identity.  ABSTRAKArtikel ini merupakan hasil studi penciptaan karya seni instalasi berbasis kearifan lokal dengan sumber ide penciptaan patung Loro Blonyo. Loro blonyo adalah sepasang patung dari bahan kayu yang terdiri atas patung perempuan dan didampingi seorang laki-laki dengan menggunakan busana perkawinan adat Jawa gaya basahan dalam posisi duduk. Secara luas, makna patung Loro Blonyo  bagi masyarakat Jawa adalah kesatuan pasangan sebagai refleksi pikiran Jawa yang harmoni dan manunggal. Makna patung loro blonyo tersebut kemudian dianalisis, dielaborasi dan ditafsir ulang.Metode penelitian menggunakan Kreasi Artisik  Dharsono (2016), yaitu : riset dengan pendekatan etik dan riset dengan pendekatan emik, eksplorasi, eksperimentasi dan pembentukan. Hasil riset tersebut disimpulkan dan menjadi dasar konsep karya seni instalasi dengan wujud visual budaya lokal sebagai penguatan identitas kultural. Kata kunci: Seni instalasi, eksperimentasi seni, loro blonyo, identitas kultural.


2021 ◽  
Vol 7 (2) ◽  
pp. 90-97
Author(s):  
Haidarsyah Dwi Albahi

Penelitian ini bertujuan untuk mengetahui proses penciptaan karya lukis dan wujud visualisasi karya berdasarkan ekspresi personal terhadap dinamika kehidupan yang terjadi di perantauan. Pustaka ini mengandung nilai kesadaran dan motivasi untuk mengarungi hidup dari sudut pandang pencipta sebagai mahasiswa perantau. Pada bagian proses penciptaan karya terdapat beberapa tahapan antara lain; 1) pemanfaatan sumber data literasi, 2) riset media meliputi eksperimen bentuk visual, eksperimen teknik garap dan tahap perenungan. Visual tampilan wujud karya lukis bernuansa hitam putih menggunakan eskpresi simbolik personal. Penciptaan karya lukis dengan tema “dinamika merantau” menghasilkan tiga buah karya lukis yang berjudul “home sweet home”, kedua “dream in forest”, dan ketiga “belenggu kebebasan”.This research aims to find out the process of creating paintings and the visualization of works based on personal expressions of the dynamics of life that occur in the field. This library contains the value of awareness and motivation to wade through life from the creator's point of view as a nomad. In creating work, there are several stages, namely 1) the utilization of literacy data sources, 2) media research including visual form experiments, work engineering experiments and contemplation stages. Visual display of black and white paintings using personal symbolic expression. The creation of paintings with the theme "regional dynamics" resulted in three paintings entitled "home sweet home", both "dream in a forest", and third "shackles of freedom".


2020 ◽  
Vol 6 (2) ◽  
pp. 141-150
Author(s):  
Meidiana Safitri ◽  
Tanto Harthoko ◽  
Andri Nur Patrio

The story of a boy named Boy who is trying to overcome his trauma to a swimming pool. Trauma is the result of a terrible experience that has occurred during life. With a long recovery time, a trauma sufferer always imagines bad events and some traumatic symptoms that is difficult to overcome. Therefore, the character needs the support of the closest people to recover slowly. The creation of 2D animated film "Pool" using direct frame by frame technique in animation creation software. All manufacturing processes from production to post-production use digital media and produce an animated film with duration of 2 minutes.


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