Science and engineering design projects: Integrating the freshman experience

Author(s):  
H.I. Lyons ◽  
G.A. Messick
Author(s):  
Kristen L. Billiar ◽  
Robin Belisle ◽  
Tanea Cezar ◽  
Mary Fusco ◽  
Cecelia Gray ◽  
...  

Science, technology, engineering and math (STEM) concepts become more difficult and less interesting for many students in middle school, thus discouraging many from pursuing science and engineering. To aid in student learning and motivation, we collaborated with middle school teachers to develop engineering design projects to teach difficult STEM concepts. Biomechanics projects appear to motivate student learning and reinvigorate the teaching of engineering topics.


Author(s):  
Mahmoud Dinar ◽  
Yong-Seok Park ◽  
Jami J. Shah

Conventional syllabi of engineering design courses either do not pay enough attention to conceptual design skills, or they lack an objective assessment of those skills to show students’ progress. During a semester-long course of advanced engineering product design, we assigned three major design projects to twenty five students. For each project we asked them to formulate the problems in the Problem Formulator web-based testbed. In addition, we collected sketches for all three design problems, feasibility analyses for the last two, and a working prototype for the final project. We report the students’ problem formulation and ideation in terms of a set of nine problem formulation characteristics and ASU’s ideation effectiveness metrics respectively. We discuss the limitations that the choice of the design problems caused, and how the progress of a class of students during a semester-long design course resulted in a convergence in sets of metrics that we have defined to characterize problem formulation and ideation. We also review the results of students of a similar course which we reported last year in order to find common trends.


Gamification ◽  
2015 ◽  
pp. 452-471 ◽  
Author(s):  
Christopher Franzwa ◽  
Ying Tang ◽  
Aaron Johnson ◽  
Talbot Bielefeldt

This article presents the underlying philosophy of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design challenges. Various strategies implemented in Sustain City for achieving a balance of fun and learning are discussed, including narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system. The evaluation of Sustain City deployment is also presented. The assessment confirms the values of the serious games in promoting students' interests and learning in STEM fields.


Author(s):  
Fernando Abreu Gonçalves ◽  
José Figueiredo

Research involved with Actor-Network Theory (ANT) application in engineering domains often crosses through its fundamentals. In fact, exploring trends that envisage ANT as a paradigm that can prove valid in the engineering design field, researchers sometimes enrol in discussions that drive them to its roots. Obligatory Passage Points (OPP) and Immutable Mobiles (IM) are two of the fundamental concepts that need to be revisited. These concepts are critical to understanding innovation in Actor-Networks, especially for the part of IMs. In the pursuit of that understanding, the authors opt to entangle ANT and engineering design and explore a framework based on Programs of Action where actors are represented as taxonomies of competences. These actors are hybrids but, when human, they are mainly engineers engaged in the scope planning and resource management in engineering design projects or processes. This article exercises and develops a constructive process towards a methodology to approach innovation in engineering design. This research is useful for the first stages of the project design process and, in a broader way, to the full cycle of the engineering design process.


Sign in / Sign up

Export Citation Format

Share Document