design skills
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Author(s):  
Frida Murtinasari ◽  
Eric Dwi Putra

The purpose of this study was to determinate location of MBKM internship based on clusterring student's skills with K-Means. This is important to detect some of student’s skills which will become the output of the university that must be recorded early so that they were truly ready to compete. To analyze the skills of some students, the Mathematics Education study program at the University of Argopuro Jember conducted a survey of additional skills outside of lectures. This survey is carried out regularly every year as material for reporting on the development of students' skills and qualities. Thus the skills possessed by students can be monitored and evaluated whether in the future special skills were needed that must be given to students. The skills of students who become points in the survey include: 1)Foreign language skills, 2)IT Skills, 3)Public Speaking and Management Skills, 4)Analitical and Graphic Design Skills, 5)Microteaching Skills. We clustering 67 respondent, it is our student at Universitas Argopuro Jember in fiveth. Cause of outlier in 7 respondent, we just make clustering with K-means with 60 respondent. Based on K-Means clusterring we have 3 cluster .It shows that cluster 1 has 32 respondents, cluster 2 has 21 respondents and cluster 3 has 7 respondents. Abd also on the result and discussion, we knew that cluster 1 with 32 respondent has more skills, it were foreign language, public speaking skills and microteaching skills. So the internship locations that match these skills clusters such as LBB then Publication Offices such as Radio, Jawapos, etc. For second conclusion, we knew that  cluster 2 with 21 respondent have more skills except for microteaching skills. Appropriate internship places for these students are in administrative offices, local government offices, etc.And for third conclusion, that  cluster 3 with 7 respondent have more skills too except public speaking but they have a middle skills in microteaching. The office or internship location where we can suggest is Dinas Parawisata, Perbankan that needs good communication and good team work, etc


2021 ◽  
Vol 3 (2) ◽  
pp. 191-203
Author(s):  
Bulent Unal ◽  
◽  
H. Merve Demirci ◽  
Emrah Demirhan ◽  
◽  
...  

It is essential to reflect the strategic connotations of the brand on the products while creating and developing a product design that fits the brand identity. Therefore, for a company, it is a critical issue to place the right messages that support the strategic brand identity in the design elements. From the designers' point of view, they are expected to have design skills such as analyzing a brand's uniqueness and brand knowledge and reflecting the results of these analyses on the aesthetics, function and overall meaning of the product. For this reason, as a part of the Industrial Design curriculum, brand identity focused product design has been restructured in Atılım University, Industrial Design program. In this studio course, the aim was for design students to acquire skills of brand identity and product identity analysis, in addition to basic design knowledge and skills. During 16 weeks, the data were collected by doing a participant observation and conducting semi-structured interviews with the course students. The data gathered from the semi-structured interviews and participant observation were analysed by using an inductive coding approach. Thus, product design suggestions that were suitable for the identity of the brand were analysed with the questions asked by the instructors during the design process. The results show that the questions asked by the instructors and the examples they gave, led the students to research, think, question, understand and make sense of the importance of information. As a result, the students obtained design outputs suitable for brand identity.


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Henriikka Vartiainen ◽  
Matti Tedre ◽  
Ilkka Jormanainen ◽  
Juho Kahila ◽  
Teemu Valtonen ◽  
...  

Tekoälyn ja erityisesti uudet koneoppimisen tekniikat ovat teknologisen murroksen keskeisiä ajureita. Tänä päivänä koneoppiminen on myös yhä enemmän sulautumassa osaksi kehollista ja materiaalista maailmaa sekä vuorovaikutusta. Antureiden, verkkoyhteyksien ja tietokoneohjelmistojen kautta rakennukset, esineet ja tekstiilit ovat muuttumassa älykkäiden esineiden ja toimintojen verkostoiksi. Virtuaalisen, materiaalisen ja kehollisuuden uudenlainen kohtaaminen tarjoaa myös ennennäkemättömiä mahdollisuuksia sekä haasteita koneoppimisen sekä datalähtöisen suunnittelun ja innovoinnin tukemiseen kouluopetuksessa. Tämän artikkelin tavoitteena on rakentaa näkökulmia datatoimijuuteen sekä datalähtöiseen design-ajatteluun koneoppimisen muovaamassa maailmassa.  Artikkeli esittelee digitaalisen, materiaalisen sekä kehollisuuden uudenlaisia mahdollisuuksia sekä riskejä, joka tuo koneoppimisen ajamaan murrokseen liittyviä näkökulmia osaksi käsityön ja teknologiakasvatuksen tulevaisuudesta käytävää tieteellistä ja julkista keskustelua.   Artificial intelligence, machine learning, and technological transformation: Towards data agency and design skills for the future Abstract Artificial intelligence, and especially new machine learning technologies, are key drivers of technological breakthroughs. Today, machine learning is also increasingly merging into the physical and material world as well as into social interaction. Buildings, artifacts, and textiles are transforming into networks of smart objects and activities through sensors, network connectivity, and computer software.  These novel encounters of virtual, material, and bodily interactions also offer unprecedented opportunities and challenges to enhance understandings of machine learning and data-driven design in school education. This article aims to build perspectives on data agency and data-driven design needed in the age of machine learning. It also provides perspectives on the blurring boundaries of virtual, material, and physical worlds and in a manner that brings the breakthrough of machine learning into the scientific and public discussion about the future of craft and technology education. Keywords: artificial intelligence, machine learning, data-driven design, technology education, skills for the future


Author(s):  
Oleksandr Lishafai

The purpose of the article is to study the main components of the technological process in the formation of the soundtrack of the audiovisual space. The research methodology is based on the use of methods of source search, systematization, and comparative analysis. The scientific novelty lies in the representation of the attempt to create a theoretical concept concerning the importance of technological processes in creating the sound design of works. Conclusions. The article presents the concept of technological processes for creating sound in the audiovisual context, as a scientific and practical phenomenon, in the form of a panoramic figure. The research will serve as an incentive to search for updated options for combining existing elements of the background composition, as well as to create previously unused sound effects. Keywords: sound design skills, background composition, sound field unit, sound recording techniques, sound design.


Land ◽  
2021 ◽  
Vol 11 (1) ◽  
pp. 45
Author(s):  
Christina Breed ◽  
Helge Mehrtens

Urban green infrastructure is not acknowledged in the Global South for the critical social and ecological functions it can provide. Contextual design solutions and innovative approaches are urgently needed to transform the status quo. University-local government collaboration could be a way to encourage new thinking, new roles and design skills to develop solutions to these complex problems. This paper presents a case study analysis of such a collaboration. Qualitative research was conducted to establish the degree to which the exposure to real-life projects stimulates postgraduate design students’ transformative learning. The researchers also inquired into the benefits of the collaboration for the municipality. The participants’ reflections were recorded by means of anonymous questionnaires. The findings show that the live project created a municipal setting for seeking alternative solutions in design processes and outcomes. For the students, the project created rich social dynamics and an interplay of familiarity and uncertainty, which aided transformative learning. The students’ deeper learning indicates greater social empathy, reconsidering the role of the profession, greater design process flexibility, and learning and valuing skills across disciplines. The findings hold promise for a more just and sustainable future built environment through collaborations that transform the design professionals involved, the outcomes they pursue, and the processes they follow.


Author(s):  
M. V. Smirnov ◽  
V. M. Polenok

The article actualizes the need to develop software for modeling relational databases for use in the process of teaching students of technical specialties in disciplines related to databases.The problem is considered from the point of view of assessing modern software used in the process of teaching students database design skills. Based on the shortcomings identified during the software review, a number of requirements for the actual software were determined. Formed key requirements are mobility, accessibility, versatility and openness of the development platform.The article describes the process of solving key problems that arose during the implementation of a project to develop a web application for modeling relational databases in accordance with the generated requirements. The practical implementation of the following functions is sequentially considered: creation of a logical relational data model, creation of a physical data model, direct engineering into relational database software. The main technological solutions used in the development of a web application to ensure the qualities specified in the condition are described.The result of the work is the successful testing of the development results in the process of creating a real web application, both within the framework of laboratory and practical work in the disciplines “Design and administration of databases” and “Data management”, and at the stage of writing graduate works for technical directions of training.


Author(s):  
Stanislav Tkachuk ◽  
Oleksii Melnyk

The purpose of the article is to substantiate the system of information and methodological support for students of vocational education institutions. The authors analyse the ways of training junior bachelors of speciality 121 “Software Engineering”, taking into account the development of information technologies and changes in science, technology, technologies in the legal framework of economics and education.The author found out that the educational process is inadequately provided with educational and methodical materials aimed at the formation of design skills in the field of software development. The content of information activities of junior bachelors on the use of information and methodological support is developed. It consists of the following: development of algorithms that implement the content, and technological components of the content of information and methodological support; development of the code and adjustment of the applied program of information and methodical maintenance; the experimental use of information and methodological support in the educational process; adjusting the information and methodological support based on the results of experimental use; the introduction of information and methodological support in the educational process of the institution of professional higher education; the development of methodological documentation for users of information and methodological support; the development of methodological documentation for a training seminar for potential users of the developed information and methodological support; the design of the results of interdisciplinary design. Keywords: information and methodological support; institutions of professional higher education; professional education; educational process; information and educational environment; software engineering; digital competence; information system.


2021 ◽  
Vol 9 (5) ◽  
pp. 46-54
Author(s):  
S. Volkova ◽  
S. Pustovit

In the article, design skills are considered as one of the important meta-subject results of the chemical education of schoolchildren. On the example of designing devices, the main stages of their formation in the process of performing educational and research activities are revealed.


Author(s):  
Florea Adrian ◽  
Mironescu Ion ◽  
Crăciunean Daniel ◽  
Morariu Daniel ◽  
Volovici Daniel

Abstract This paper presents a design method and tool developed to support the skill forming activities in the DigiFoF network (https://www.digifof.eu/). The focus is on training of manufacturing system design skills both as HEI education and vocational training, but preliminary design of new manufacturing systems is also supported (e.g in the development of small business process scenarios). We proposed a model-based methodology for solving of the manufacturing system design problems The methodology and the supporting tool are centred around a less abstract Domain-Specific Modelling Language (DSML). The language is easy to learn due to its few components. A modelling and simulation environment named Digital Production Planner Tool (DPPT) was generated from the metamodel of the DSML. The degree of abstraction used by this tool corresponds well to the intended use in training and preliminary design. Our method incorporates by design the possibility to impose constraints at the modelling language level to limit the modelling space to feasible/possible solutions. The resulting tool enforces these constraints in the use and supports the development of feasible designs even by inexperienced designers. The access to the conceptual model allows the translation of the model to other modelling language like Petri net. This extends the support for the design methodology. The whitepaper presents a use case for the developed method and tool: the design of a chocolate manufacturing line.


2021 ◽  
Author(s):  
◽  
James Durcan

<p>Within present architectural discourse, there is universal concern that contemporary architectural processes efface the culture of indigenous communities, resulting in the homogenisation of architecture globally.  The imminent question therefore is; how can the assimilation of digital tools and indigenous culture be a catalyst to empower culturally embodied architecture that responds to our indigenous Māori identity and spirit, without falling into architectural homogeneity?  Working in direct conjunction with Ngai Tāmanuhi-ri Iwi (tribal group), on the poignant site, Te Kurī-a-Pāoa (Young Nicks Head), this thesis initiates dialogue to investigate the amalgamation of progressive digital fabrication techniques and the rich cultural identity and Mātauranga Māori (cultural knowledge) of Ngai Tāmanuhiri. Subsequently, a pavilion, incorporatinga locally inspired ‘whai’ (stingray) motif has been designed providing an architectural framework to facilitate design-led research. One-uku (clay), has been identified early as an indigenous material with enormous potential and led to the development of custom-built additive fabrication tools that can elevate this abundant local material for use within the architectural sphere. A secondary focus of this research is the development of computational (parametric) and analogue workflows to enable the production of architectural scale ceramic modules.  Ultimately, this thesis argues that when computational design skills are ulilised alongside indigenous knowledge, digitally produced artefacts are capable of becoming meaningful for all.</p>


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