2020 ◽  
Vol 58 (7) ◽  
pp. 1227-1255
Author(s):  
Glenn Gordon Smith ◽  
Robert Haworth ◽  
Slavko Žitnik

We investigated how Natural Language Processing (NLP) algorithms could automatically grade answers to open-ended inference questions in web-based eBooks. This is a component of research on making reading more motivating to children and to increasing their comprehension. We obtained and graded a set of answers to open-ended questions embedded in a fiction novel written in English. Computer science students used a subset of the graded answers to develop algorithms designed to grade new answers to the questions. The algorithms utilized the story text, existing graded answers for a given question and publicly accessible databases in grading new responses. A computer science professor used another subset of the graded answers to evaluate the students’ NLP algorithms and to select the best algorithm. The results showed that the best algorithm correctly graded approximately 85% of the real-world answers as correct, partly correct, or wrong. The best NLP algorithm was trained with questions and graded answers from a series of new text narratives in another language, Slovenian. The resulting NLP algorithm model was successfully used in fourth-grade language arts classes for providing feedback to student answers on open-ended questions in eBooks.


Author(s):  
Omar Karram

Computer games are an effective approach that enhances student’s motivation and innovation. Many modern teaching strategies have been implemented in the process of teaching different subjects such as learn to do, explore to learn, cognitive and meta-cognitive learning, and gamification. Gamification is an effective approach to make a positive change in students' behavior and attitude towards learning, to improve their motivation and engagement. This paper presents the role of computer games in enhancing high schools computer science students’ motivation and engagement through gamification. It’s illustrated the implementation of Code Combat as a teaching model for teaching object-oriented programming (OOP) which considered a tough topic in the computer science field. Code-Combat is a gamification platform that uses games elements to make coding interesting and engaging for students. It consists of different levels, where each level covers a specific topic in computer science and structures based on object oriented methodology such as(variables, conditions, loops and recursion).


2021 ◽  
Vol 21 (1) ◽  
pp. 1-15
Author(s):  
Mia Minnes ◽  
Sheena Ghanbari Serslev ◽  
Omar Padilla

Summer internships present an opportunity for Computer Science (CS) students to expand and test their skills in “the real world.” These multi-faceted experiences call on students to use technical tools and critical thinking in collaboration with others to solve problems. There are many opportunities for learning and growth: which of these do students find most valuable? In this project, we collect and analyze open-ended reflections by undergraduate CS students at the conclusion of a summer internship. We see that students focus on technical skills, expanding professional networks, and the satisfaction of completing a product that will be of use to others. These insights help inform academic programs that support Computer Science students engaging in these internships and strengthen their connection to on-campus education.


1998 ◽  
Vol 30 (1) ◽  
pp. 40-44 ◽  
Author(s):  
E. E. Villarreal ◽  
Dennis Butler

1996 ◽  
Vol 35 (01) ◽  
pp. 52-58 ◽  
Author(s):  
A. Mavromatis ◽  
N. Maglaveras ◽  
A. Tsikotis ◽  
G. Pangalos ◽  
V. Ambrosiadou ◽  
...  

AbstractAn object-oriented medical database management system is presented for a typical cardiologic center, facilitating epidemiological trials. Object-oriented analysis and design were used for the system design, offering advantages for the integrity and extendibility of medical information systems. The system was developed using object-oriented design and programming methodology, the C++ language and the Borland Paradox Relational Data Base Management System on an MS-Windows NT environment. Particular attention was paid to system compatibility, portability, the ease of use, and the suitable design of the patient record so as to support the decisions of medical personnel in cardiovascular centers. The system was designed to accept complex, heterogeneous, distributed data in various formats and from different kinds of examinations such as Holter, Doppler and electrocardiography.


2018 ◽  
Vol 12 ◽  
pp. 25-41
Author(s):  
Matthew C. FONTAINE

Among the most interesting problems in competitive programming involve maximum flows. However, efficient algorithms for solving these problems are often difficult for students to understand at an intuitive level. One reason for this difficulty may be a lack of suitable metaphors relating these algorithms to concepts that the students already understand. This paper introduces a novel maximum flow algorithm, Tidal Flow, that is designed to be intuitive to undergraduate andpre-university computer science students.


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