Improving the readability of dyslexic learners with mobile game-based sight-word training

Author(s):  
Sajjad Ansari ◽  
Hirak Banerjee ◽  
Rajlakshmi Guha ◽  
Jayanta Mukhopadhyay
Keyword(s):  
Author(s):  
Jisu Yi ◽  
Youseok Lee ◽  
Sang-Hoon Kim
Keyword(s):  

2014 ◽  
Vol 685 ◽  
pp. 651-654
Author(s):  
Yang Na Su

Mobile learning is the future development of digital learning, Due to the different mobile development system for different mobile devices, which became a major bottleneck for mobile development. Existing mobile learning resources are scarce, showing most of the text, web pages, video format, rare game theme unattractive for the format of fixed points, lack of reusability and versatility. Base on the characteristic of Dispersed, fragmentary characteristics of mobile learning, imitating the form of the theme of the popular online game, to make the learner a more active, more effective and more lasting in mobile learning. Use Flash to develop mobile learning teaching game, introduces the idea of integrable Ware to mobile game development, separate the knowledge from the game, and improve the reusability and versatility of the game.


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