A bilateral negotiation mechanism for SLA-based job superscheduling in Grid-Federation

Author(s):  
Hadi Kalati ◽  
Hossein Deldari
2011 ◽  
Vol 33 (6) ◽  
pp. 1294-1300
Author(s):  
Yang Yang ◽  
Xue-song Qiu ◽  
Luo-ming Meng ◽  
Zhi-peng Gao

2021 ◽  
Vol 2 (4) ◽  
Author(s):  
Farzaneh Farhadi ◽  
Nicholas R. Jennings

AbstractDistributed multi-agent agreement problems (MAPs) are central to many multi-agent systems. However, to date, the issues associated with encounters between self-interested and privacy-preserving agents have received limited attention. Given this, we develop the first distributed negotiation mechanism that enables self-interested agents to reach a socially desirable agreement with limited information leakage. The agents’ optimal negotiation strategies in this mechanism are investigated. Specifically, we propose a reinforcement learning-based approach to train agents to learn their optimal strategies in the proposed mechanism. Also, a heuristic algorithm is designed to find close-to-optimal negotiation strategies with reduced computational costs. We demonstrate the effectiveness and strength of our proposed mechanism through both game theoretical and numerical analysis. We prove theoretically that the proposed mechanism is budget balanced and motivates the agents to participate and follow the rules faithfully. The experimental results confirm that the proposed mechanism significantly outperforms the current state of the art, by increasing the social-welfare and decreasing the privacy leakage.


ICCS 2007 ◽  
2007 ◽  
pp. 131-138
Author(s):  
Jiaxing Li ◽  
Chen-Fang Tsai ◽  
Yinsheng Li Jen-Hsiang Chen ◽  
Kuo-Ming Chao

Sensors ◽  
2021 ◽  
Vol 21 (19) ◽  
pp. 6660
Author(s):  
Lihao Liu ◽  
Zhenghong Dong ◽  
Haoxiang Su ◽  
Dingzhan Yu

While monolithic giant earth observation satellites still have obvious advantages in regularity and accuracy, distributed satellite systems are providing increased flexibility, enhanced robustness, and improved responsiveness to structural and environmental changes. Due to increased system size and more complex applications, traditional centralized methods have difficulty in integrated management and rapid response needs of distributed systems. Aiming to efficient missions scheduling in distributed earth observation satellite systems, this paper addresses the problem through a networked game model based on a game-negotiation mechanism. In this model, each satellite is viewed as a “rational” player who continuously updates its own “action” through cooperation with neighbors until a Nash Equilibria is reached. To handle static and dynamic scheduling problems while cooperating with a distributed mission scheduling algorithm, we present an adaptive particle swarm optimization algorithm and adaptive tabu-search algorithm, respectively. Experimental results show that the proposed method can flexibly handle situations of different scales in static scheduling, and the performance of the algorithm will not decrease significantly as the problem scale increases; dynamic scheduling can be well accomplished with high observation payoff while maintaining the stability of the initial plan, which demonstrates the advantages of the proposed methods.


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