Retransmission issue of SIP session over UDP transport protocol in IP Multimedia Subsystem - IMS

Author(s):  
Heru Pranoto ◽  
Ardian Ulvan
2010 ◽  
Vol 56 (2) ◽  
pp. 117-124 ◽  
Author(s):  
Mosiuoa Tsietsi ◽  
Alfredo Terzoli ◽  
George Wells

Using JAIN SLEE as an Interaction and Policy Manager for Enabler-based Services in Next Generation Networks The IP Multimedia Subsystem is a telecommunications framework with a standard architecture for the provision of services. While the services themselves have not been standardised, standards do exist for basic technologies that can be re-used and aggregated in order to construct more complex services. These elements are called service capabilities by the 3GPP and service enablers by the OMA, both of which are reputable standards bodies in this area. In order to provide re-usability, there is a need to manage access to the service capabilities. Also, in order to build complex services, there is a further need to be able to manage and coordinate the interactions that occur between service capabilities. The 3GPP and the OMA have separately defined network entities that are responsible for handling aspects of these requirements, and are known as a service capability interaction manager (SCIM) and a policy enforcer respectively. However, the internal structure of the SCIM and the policy enforcer have not been standardised by the relevant bodies. In addition, as the SCIM and the policy enforcer have been defined through complementary yet separate processes, there is an opportunity to unify efforts from both bodies. This paper builds on work and standards defined by the bodies, and proposes the design of an interaction manager with features borrowed from both the SCIM and the policy enforcer. To help validate the design, we have identified a platform known as JAIN SLEE which we believe conforms to the model proposed, and we discuss how JAIN SLEE can be used to implement our ideas.


Author(s):  
Istabraq M. Al-Joboury ◽  
Emad H. Al-Hemiary

Fog Computing is a new concept made by Cisco to provide same functionalities of Cloud Computing but near to Things to enhance performance such as reduce delay and response time. Packet loss may occur on single Fog server over a huge number of messages from Things because of several factors like limited bandwidth and capacity of queues in server. In this paper, Internet of Things based Fog-to-Cloud architecture is proposed to solve the problem of packet loss on Fog server using Load Balancing and virtualization. The architecture consists of 5 layers, namely: Things, gateway, Fog, Cloud, and application. Fog layer is virtualized to specified number of Fog servers using Graphical Network Simulator-3 and VirtualBox on local physical server. Server Load Balancing router is configured to distribute the huge traffic in Weighted Round Robin technique using Message Queue Telemetry Transport protocol. Then, maximum message from Fog layer are selected and sent to Cloud layer and the rest of messages are deleted within 1 hour using our proposed Data-in-Motion technique for storage, processing, and monitoring of messages. Thus, improving the performance of the Fog layer for storage and processing of messages, as well as reducing the packet loss to half and increasing throughput to 4 times than using single Fog server.


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