Design and Development of Multimedia Cultural Contents for Virtual Reality - Gogurye Ancient Tomb Mural

Author(s):  
YuKyong Lee ◽  
Yong-Hwan Lee ◽  
Sung-Ho Hong ◽  
Youngseop Kim ◽  
Chang-June Kim
2019 ◽  
Vol 2 (2) ◽  
Author(s):  
Mariana Gracia ◽  
Esther Lumba

<p class="SammaryHeader"><em>Tujuan penelitian ini </em><em>untuk menghasilkan</em><em> aplikasi </em><em>pemodelan 3D cosplay</em><em> dengan me</em><em>nggunakan</em><em> teknologi V</em><em>irtual </em><em>R</em><em>eality </em><em>(VR). Aplikasi </em><em>digunakan </em><em>oleh </em><em>pengunjung festival Jepang, baik cosplayer maupun bukan cosplayer</em><em>.</em><em> Aplikasi terdiri dari tiga menu yaitu menu untuk masuk ke ruangan display cosplay, menu mix &amp; match kostum untuk laki-laki dan perempuan, serta menu untuk penjelasan mengenai cosplay</em><em>. </em><em>Peneliti mengembangkan aplikasi menggunakan </em><em>metode </em><em>Interactive Multimedia System of Design and Development (IMSDD)</em><em>. </em><em>P</em><em>engembangan aplikasi menggunakan </em><em>Blender dan </em><em>Unity3D. Hasil dari penelitian ini adalah aplikasi </em><em>berbasis</em><em> Android </em><em>dengan format file APK </em><em>yang dijalankan pada telepon pintar dengan sensor Gyroscope dan sistem oper</em><em>asi minimum Android 4.4 KitKat.</em><em></em></p>


2020 ◽  
Vol 10 (14) ◽  
pp. 4860 ◽  
Author(s):  
Amy Trappey ◽  
Charles V. Trappey ◽  
Chia-Ming Chang ◽  
Routine R.T. Kuo ◽  
Aislyn P.C. Lin ◽  
...  

Driving phobia is an anxiety disorder. People are greatly impaired in their daily lives when suffering from driving phobia disorders. The anxieties can be triggered under various conditions, such as driving over bridges, driving at high speeds, or driving in close proximity to large trucks. Traditional cognitive behavioral therapy (CBT) and exposure therapy are the most common approaches used in the treatment of psychological disorders, such as anxiety disorder (AD) and panic disorder (PD). This research focuses on virtual reality (VR)-based exposure therapy, called VRET, and describes the design and development of a system which uses alternating levels of fear-based driving scenarios that can be recorded and automatically adjusted to maximize exposure effectiveness without causing the subjects to panic. The proposed VRET integrates an advanced feedback database module for tracing and analyzing the system, along with the user’s bio-data to show the valid data collection of the system and its effectiveness for future use in clinical trials. The research conducts a system’s pre-test analysis using 31 subjects to demonstrate the effectiveness of the system. This research demonstrates the systematic development of the VRET for driving phobia disorder by depicting the system framework, key system modules, system integration, bio-database management, and pre-test data analysis to support our next research efforts in hospital-based clinical trials and for additional VRET development applications for clinical psychology.


Author(s):  
Eder Govea ◽  
Hugo I. Medellín-Castillo

Virtual Reality (VR) is one of the areas of knowledge that have taken advantage of the computer technological development and scientific visualization. It has been used in different applications such as engineering, medicine, education, entertainment, astronomy, archaeology and arts. A main issue of VR and computer assisted applications is the design and development of the virtual environment, which comprises the virtual objects. Thus, the process of designing virtual environment requires the modelling of the virtual scene and virtual objects, including their geometry and surface characteristics such as colours, textures, etc. This research work presents a new methodology to develop low-cost and high quality virtual environments and scenarios for biomechanics, biomedical and engineering applications. The proposed methodology is based on open-source software. Four case studies corresponding to two applications in medicine and two applications in engineering are presented. The results show that the virtual environments developed for these applications are realistic and similar to the real environments. When comparing these virtual reality scenarios with pictures of the actual devices, it can be observed that the appearance of the virtual scenarios is very good. In particular the use of textures greatly helps in assessing specific features such as simulation of bone or metal. Thus, the usability of the proposed methodology for developing virtual reality applications in biomedical and engineering is proved. It is important to mention that the quality of the virtual environment will also depend on the 3D modelling skills of the VR designer.


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