Teaching Case Study on Educational Reform Based on Hierarchical Domain Knowledge Reconstruction

Author(s):  
Yabo Luo ◽  
Hongxi Teng
Author(s):  
Richen Liu ◽  
Hailong Wang ◽  
Chuyu Zhang ◽  
Xiaojian Chen ◽  
Lijun Wang ◽  
...  

Abstract Motivation Narrative visualization for scientific data explorations can help users better understand the domain knowledge, because narrative visualizations often present a sequence of facts and observations linked together by a unifying theme or argument. Narrative visualization in immersive environments can provide users with an intuitive experience to interactively explore the scientific data, because immersive environments provide a brand new strategy for interactive scientific data visualization and exploration. However, it is challenging to develop narrative scientific visualization in immersive environments. In this paper, we propose an immersive narrative visualization tool to create and customize scientific data explorations for ordinary users with little knowledge about programming on scientific visualization, They are allowed to define POIs (point of interests) conveniently by the handler of an immersive device. Results Automatic exploration animations with narrative annotations can be generated by the gradual transitions between consecutive POI pairs. Besides, interactive slicing can be also controlled by device handler. Evaluations including user study and case study are designed and conducted to show the usability and effectiveness of the proposed tool. Availability Related information can be accessed at: https://dabigtou.github.io/richenliu/


2019 ◽  
Vol 33 ◽  
Author(s):  
Haitham Bashier ◽  
Elfatih Malik ◽  
Yousef Khader ◽  
Malak A Shaheen
Keyword(s):  

2018 ◽  
Vol 19 (2) ◽  
pp. 125-133
Author(s):  
Justin O’Brien

‘Establishing a retro-marketing rental company: VW Kamper’ is a teaching case study primarily targeted for postgraduate and advanced undergraduate entrepreneurship, marketing and management students who are seeking to learn a range of small business start-up business planning and evaluation methods. The case draws theoretically on the brand revival characteristic framework of Brown, Kozinets and Sherry to consider the allure of renting a nostalgic Volkswagen (VW) campervan for a glamorous camping experience while relating some of the growing literature pertaining to the challenges faced by female entrepreneurs. The case provides financial and marketing contextual information to practically engage students with an intriguing and authentic motorhome rental service concept to help develop financial reasoning skills related to new ventures and risk.


Author(s):  
Gayathri Rajendran ◽  
Uma Vijayasundaram

Robotics has become a rapidly emerging branch of science, addressing the needs of humankind by way of advanced technique, like artificial intelligence (AI). This chapter gives detailed explanation about the background knowledge required in implementing the software robots. This chapter has an in-depth explanation about different types of software robots with respect to different applications. This chapter would also highlight some of the important contributions made in this field. Path planning algorithms are required for performing robot navigation efficiently. This chapter discusses several robot path planning algorithms which help in utilizing the domain knowledge, avoiding the possible obstacles, and successfully accomplishing the tasks in lesser computational time. This chapter would also provide a case study on robot navigation data and explain the significant of machine learning algorithms in decision making. This chapter would also discuss some of the potential simulators used in implementing software robots.


Author(s):  
Heather Steinmann ◽  
Ruslan T. Saduov

This chapter is a teaching case study which draws on Kolb's experiential learning model and Latour's Actor-Network theory, specifically, the ideas of learning as a process rather than as an outcome and of technological space as a cross-cultural network actor. The authors report on a collaboration between undergraduate-level students at a US university and graduate-level students at a Russian university within the Trans-Atlantic and Pacific Project originated to set up international academic collaborations. The chapter provides a theoretically grounded description of the project's successes and failures as well as guidance for teachers wishing to use experiential learning through networking as an instruction tool.


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