Dynamic Compensation in Throwing Motion with High-Speed Robot Hand-Arm

Author(s):  
Akira Takahashi ◽  
Masaki Sato ◽  
Akio Namiki
2020 ◽  
Vol 53 (2) ◽  
pp. 9796-9801
Author(s):  
Ryosuke Higo ◽  
Taku Senoo ◽  
Masatoshi Ishikawa
Keyword(s):  

2020 ◽  
Vol 15 (5-6) ◽  
pp. 677-684
Author(s):  
Koichi Kawabata ◽  
Tatsuya Urata ◽  
Koji Fukuda ◽  
Satoru Tanabe

The purpose of this study was to investigate a baseball catcher’s throwing time to second base using three throwing motion types. The subjects were professional ( n = 4) and college ( n = 12) baseball catchers. Two high-speed cameras were set to capture the throwing motion, while one was set to capture the net on second base. The throwing time of quick throw (throwing motion to release the ball immediately after catching the ball rather than usual throwing motion) was significantly shorter than those of usual throw (throwing motion used during games and practice) and fast ball throw (throwing motion to increase the ball velocity than usual throwing motion). From this result, it became clear that quick throw is the optimal throwing motion when judged by time. Thus, with respect to correlations between variables, there were significant positive correlations between throwing and motion times (usual throw: r = 0.760; fast ball throw: r = 0.719; quick throw: r = 0.767), and between throwing and airborne times (usual throw: r = 0.784; fast ball throw: r = 0.744; quick throw: r = 0.806), for all three throwing motions. However, negative correlations were shown between throwing and release times in usual throw and fast ball throw. The results suggest that, to shorten the throwing time, it is necessary to shorten the hold and stride times and to improve the ability to throw the ball as fast as possible with a shorter motion time.


2007 ◽  
Vol 2007 (0) ◽  
pp. _1A2-F10_1-_1A2-F10_4
Author(s):  
Taku SENOO ◽  
Akio NAMIKI ◽  
Masatoshi ISHIKAWA

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