Gabor-based texture representation in AAMs

Author(s):  
Ya Su ◽  
Xinbo Gao ◽  
Dacheng Tao ◽  
Xuelong Li
1983 ◽  
Vol 23 (2) ◽  
pp. 187-206 ◽  
Author(s):  
Helen C. Shen ◽  
Andrew K.C. Wong

2005 ◽  
Vol 27 (8) ◽  
pp. 1265-1278 ◽  
Author(s):  
S. Lazebnik ◽  
C. Schmid ◽  
J. Ponce

Author(s):  
Amey Thakur ◽  
Hasan Rizvi ◽  
Mega Satish

In the present study, we propose to implement a new framework for estimating generative models via an adversarial process to extend an existing GAN framework and develop a white-box controllable image cartoonization, which can generate high-quality cartooned images/videos from real-world photos and videos. The learning purposes of our system are based on three distinct representations: surface representation, structure representation, and texture representation. The surface representation refers to the smooth surface of the images. The structure representation relates to the sparse colour blocks and compresses generic content. The texture representation shows the texture, curves, and features in cartoon images. Generative Adversarial Network (GAN) framework decomposes the images into different representations and learns from them to generate cartoon images. This decomposition makes the framework more controllable and flexible which allows users to make changes based on the required output. This approach overcomes any previous system in terms of maintaining clarity, colours, textures, shapes of images yet showing the characteristics of cartoon images.


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