scholarly journals Generalization in Multimodal Language Learning from Simulation

Author(s):  
Aaron Eisermann ◽  
Jae Hee Lee ◽  
Cornelius Weber ◽  
Stefan Wermter
Author(s):  
Miloš Milutinović ◽  
Vukašin Stojiljković ◽  
Saša Lazarević

L2 language learning is an activity that is becoming increasingly ubiquitous and learner-centric in order to support lifelong learning. Applications for learning are constrained by multiple technical and educational requirements and should support multiple platforms and multiple approaches to learning. This chapter investigates the possibility of applying ontology-based, dynamically generated learning objects implemented on a cloud computing infrastructure in order to satisfy these requirements. Previous work on using mobile learning objects is used as a starting point in an attempt to design a system that will preserve all of the advantages of utilizing learning objects, while eliminating any flaws and maximizing compatibility with existing systems. A model of a highly modular, flexible, multiplatform language learning system is presented along with some implementation remarks and advices for future implementation.


2019 ◽  
pp. 151-172 ◽  
Author(s):  
Vera Lúcia Menezes de Oliveira e Paiva ◽  
Ronaldo Junior Correa Gomes

2021 ◽  
Author(s):  
Zhonggen Yu

Abstract This special pandemic time has forced billions of learners to receive multimodal language pedagogy. By combing Rain Classroom, WeChat, Massive Open Online Courses (MOOCs), with the traditional face-to-face classroom, this study implements a research on the effectiveness of multimodal language pedagogy among English majors (N = 59). It is concluded that the multimodal language pedagogy may improve language learning outcomes compared with the traditional one although there are still many disputes over this approach. The essence of the multimodal language pedagogy may be how to appropriately design rather than what digital tools are involved. Future research may focus on how to design effective multimodal language pedagogy by reducing the distractions and increase the interactions.


2014 ◽  
pp. 1640-1657
Author(s):  
Miloš Milutinović ◽  
Vukašin Stojiljković ◽  
Saša Lazarević

L2 language learning is an activity that is becoming increasingly ubiquitous and learner-centric in order to support lifelong learning. Applications for learning are constrained by multiple technical and educational requirements and should support multiple platforms and multiple approaches to learning. This chapter investigates the possibility of applying ontology-based, dynamically generated learning objects implemented on a cloud computing infrastructure in order to satisfy these requirements. Previous work on using mobile learning objects is used as a starting point in an attempt to design a system that will preserve all of the advantages of utilizing learning objects, while eliminating any flaws and maximizing compatibility with existing systems. A model of a highly modular, flexible, multiplatform language learning system is presented along with some implementation remarks and advices for future implementation.


2018 ◽  
Vol 68 ◽  
pp. 7-13
Author(s):  
Mathilde Fort ◽  
Nuria Sebastian-Galles

1981 ◽  
Vol 12 (1) ◽  
pp. 4-12 ◽  
Author(s):  
Barbara Culatta ◽  
Donna Horn

This study attempted to maximize environmental language learning for four hearing-impaired children. The children's mothers were systematically trained to present specific language symbols to their children at home. An increase in meaningful use of these words was observed during therapy sessions. In addition, as the mothers began to generalize the language exposure strategies, an increase was observed in the children's use of words not specifically identified by the clinician as targets.


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