HoloRoyale: A Large Scale High Fidelity Augmented Reality Game

Author(s):  
Damien Hompapas ◽  
Christian Sandor ◽  
Alexander Plopski ◽  
Daniel Saakes ◽  
Dong Hyeok Yun ◽  
...  
2019 ◽  
Vol 84 ◽  
pp. 24-41 ◽  
Author(s):  
Damien Constantine Rompapas ◽  
Christian Sandor ◽  
Alexander Plopski ◽  
Daniel Saakes ◽  
Joongi Shin ◽  
...  

Nanophotonics ◽  
2020 ◽  
Vol 9 (9) ◽  
pp. 3003-3010
Author(s):  
Jiacheng Shi ◽  
Wen Qiao ◽  
Jianyu Hua ◽  
Ruibin Li ◽  
Linsen Chen

AbstractGlasses-free augmented reality is of great interest by fusing virtual 3D images naturally with physical world without the aid of any wearable equipment. Here we propose a large-scale spatial multiplexing holographic see-through combiner for full-color 3D display. The pixelated metagratings with varied orientation and spatial frequency discretely reconstruct the propagating lightfield. The irradiance pattern of each view is tailored to form super Gaussian distribution with minimized crosstalk. What’s more, spatial multiplexing holographic combiner with customized aperture size is adopted for the white balance of virtually displayed full-color 3D scene. In a 32-inch prototype, 16 views form a smooth parallax with a viewing angle of 47°. A high transmission (>75%) over the entire visible spectrum range is achieved. We demonstrated that the displayed virtual 3D scene not only preserved natural motion parallax, but also mixed well with the natural objects. The potential applications of this study include education, communication, product design, advertisement, and head-up display.


Author(s):  
Rompapas Damien Constantine ◽  
Daniel Flores Quiros ◽  
Charlton Rodda ◽  
Bryan Christopher Brown ◽  
Noah Benjamin Zerkin ◽  
...  

2020 ◽  
Vol 27 (1) ◽  
pp. 1-30 ◽  
Author(s):  
Fabio Zambetta ◽  
William Raffe ◽  
Marco Tamassia ◽  
Florian ’Floyd‚ Mueller ◽  
Xiaodong Li ◽  
...  

Author(s):  
Pierdicca Roberto ◽  
Frontoni Emanuele ◽  
Zingaretti Primo ◽  
Mancini Adriano ◽  
Loncarski Jelena ◽  
...  

2018 ◽  
Vol 116 ◽  
pp. 49-63 ◽  
Author(s):  
Alberto Ruiz-Ariza ◽  
Rafael Antonio Casuso ◽  
Sara Suarez-Manzano ◽  
Emilio J. Martínez-López

2020 ◽  
Vol 7 (2) ◽  
Author(s):  
Ellyta Tambunan ◽  
Anwari Masatip

The use of technology today in various sectors of life is very high, this can also seen from the needs and improvements provided by this digital service. Augmented Reality (AR) is one of the organizations that builds and improves online information today. The Covid-19 pandemic had a considerable effect on the use of this technology with the imposition of large-scale physical distancing, this depends on various sectors that exist today, especially the tourism sector. Therefore, it has a big impact on tourism activities / activities, both on a national and international scale (foreign) who will visit tourist spots / destinations. Augmented Reality has various features that support in various fields, one of which is traveling. The scientific and theoretical studies in this study provide a useful reference source for developers of mobile AR applications, tourism managers, and effective marketing strategies in facing the new normal era today. So that tourism businesses or tourist destinations better understand user preferences for mobile AR applications and others that are able to maintain behavior can still enjoy travel with their impulsivity in the context of tourism as a result.  


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