A 36fps SXGA 3D Display Processor with a Programmable 3D Graphics Rendering Engine

Author(s):  
Seok-Hoon Kim ◽  
Jae-Sung Yoon ◽  
Chang-Hyo Yu ◽  
Donghyun Kim ◽  
Kyusik Chung ◽  
...  
Author(s):  
Adrian Sfarti ◽  
Brian A. Barsky ◽  
Todd J. Kosloff ◽  
Egon Pasztor ◽  
Alex Kozlowski ◽  
...  

2008 ◽  
Vol 43 (5) ◽  
pp. 1247-1259 ◽  
Author(s):  
Seok-Hoon Kim ◽  
Jae-Sung Yoon ◽  
Chang-Hyo Yu ◽  
Donghyun Kim ◽  
Kyusik Chung ◽  
...  

2015 ◽  
pp. 1231-1235
Author(s):  
Likun Xiong ◽  
Peng Sun ◽  
Xiangmao Tian ◽  
Xinxin Liu ◽  
Feifei Chen

Author(s):  
Dr. Adrian Sfarti ◽  
Prof. Brian A. Barsky ◽  
Todd J. Kosloff ◽  
Egon Pasztor ◽  
Alex Kozlowski ◽  
...  

2021 ◽  
pp. 54-61
Author(s):  
Yu Lu

The animation construction of forest scene is a virtual stand scene visualization framework which uses the related technologies of virtual forest modeling and stand scene visualization, and uses the scene graph technology to manage. This paper studies the influence of digital media technology on the animation design of forest scene. In this paper, the model of virtual stand scene is mainly completed by Creator modeling software of MultiGen company. In order to reduce the number of scene patches and ensure realism, the tree model is designed with OpenFlight tree hierarchy. At the same time, the key technologies of Creator modeling and model optimization are analyzed. The virtual stand scene visualization framework uses the open source graphics rendering engine OpenSceneGraph (OSG) as the scene driver to realize the stand scene visualization. This paper provides a variety of roaming control methods. The experimental results show that the virtual forest scene visualization framework can better simulate the forest scene and has a strong sense of reality.


2014 ◽  
Vol 926-930 ◽  
pp. 2714-2717
Author(s):  
Quan Wei Shi

For the real-time motion capture in the sport training to analysis and study, this paper adopts Kinect technology and the development of sports training combined with. Kinect somatosensory the camera as the system core, the body movements, facial expressions capture system in development costs, operating results and the development efficiency has the optimal balance point. The purpose of this research is based on the OGRE graphics rendering engine, using 3DSMAX and open source code, the design and implementation of Kinect somatosensory camera and 3DSMAX, OGRE combination of game action, motion capture system based on. This system provides an important help for realizing the real-time motion capture in the sports training, can be used in the field of sports training.


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