A 36 fps SXGA 3-D Display Processor Embedding a Programmable 3-D Graphics Rendering Engine

2008 ◽  
Vol 43 (5) ◽  
pp. 1247-1259 ◽  
Author(s):  
Seok-Hoon Kim ◽  
Jae-Sung Yoon ◽  
Chang-Hyo Yu ◽  
Donghyun Kim ◽  
Kyusik Chung ◽  
...  
Author(s):  
Adrian Sfarti ◽  
Brian A. Barsky ◽  
Todd J. Kosloff ◽  
Egon Pasztor ◽  
Alex Kozlowski ◽  
...  

2021 ◽  
pp. 54-61
Author(s):  
Yu Lu

The animation construction of forest scene is a virtual stand scene visualization framework which uses the related technologies of virtual forest modeling and stand scene visualization, and uses the scene graph technology to manage. This paper studies the influence of digital media technology on the animation design of forest scene. In this paper, the model of virtual stand scene is mainly completed by Creator modeling software of MultiGen company. In order to reduce the number of scene patches and ensure realism, the tree model is designed with OpenFlight tree hierarchy. At the same time, the key technologies of Creator modeling and model optimization are analyzed. The virtual stand scene visualization framework uses the open source graphics rendering engine OpenSceneGraph (OSG) as the scene driver to realize the stand scene visualization. This paper provides a variety of roaming control methods. The experimental results show that the virtual forest scene visualization framework can better simulate the forest scene and has a strong sense of reality.


2014 ◽  
Vol 926-930 ◽  
pp. 2714-2717
Author(s):  
Quan Wei Shi

For the real-time motion capture in the sport training to analysis and study, this paper adopts Kinect technology and the development of sports training combined with. Kinect somatosensory the camera as the system core, the body movements, facial expressions capture system in development costs, operating results and the development efficiency has the optimal balance point. The purpose of this research is based on the OGRE graphics rendering engine, using 3DSMAX and open source code, the design and implementation of Kinect somatosensory camera and 3DSMAX, OGRE combination of game action, motion capture system based on. This system provides an important help for realizing the real-time motion capture in the sports training, can be used in the field of sports training.


2010 ◽  
Vol 97-101 ◽  
pp. 2832-2835 ◽  
Author(s):  
Di Wu ◽  
Jing Zhang ◽  
Shun De Gao ◽  
Xin Wang

Crawler cranes are the most expensive and frequently shared resource on construction sites, industries, etc. According to the characteristics of crawler crane, this paper presents a multiple modeling method of crawler crane based on OGRE (Object-oriented Graphics Rendering Engine) and Bullet Dynamic Engine. The multiple model is composed of rendering model, collision model, skeleton model and dynamic model. Based on this modeling method, not only vivid figuration and motion of the crane but also real-time collision detection and distance computation can be achieved.


2010 ◽  
Vol 97-101 ◽  
pp. 3455-3458
Author(s):  
Xin Wang ◽  
Jing Zhang ◽  
Shun De Gao ◽  
Di Wu

Modeling System for Construction task Simulation (MSCS) presented in this paper is a 3D computer-aided drawing tool which is designed for construction task planners. It is based on OGRE (Object-oriented Graphics Rendering Engine) and Bullet Dynamic Engine, therefore the model created by MSCS has both geometric and dynamic properties. MSCS has already been used in Crawler Crane’s Lifting Simulation System which is developed by Dalian University of Technology in China to draw the work environment and the loads to be lifted.


2012 ◽  
Vol 594-597 ◽  
pp. 2951-2956
Author(s):  
Chun Ju Zhao ◽  
Hua Wei Zhou ◽  
Yi Hong Zhou ◽  
Chun Yu Wang

It is established a visualization simulation mechanism of dam construction process at first. Then terrain contours are converted into grid mesh by contours discrete method to establish the terrain model. The 3D dam model, foundation pit, construction road are built. Then the dam model is digitalized to create the dam database. After that, all of the models are rendered by using 3DSMax, and then documents of models and materials are exported with a plugin of OgreMaxSceneExporter to assure that they can be identified by an effective graphics rendering engine--OGRE. Finally, a dam construction process visualization system for a practical case is developed, by which an interactive virtual reality environment is created for engineers and administrators.


2011 ◽  
Vol 403-408 ◽  
pp. 2296-2299
Author(s):  
Jian Guo Wang ◽  
Qiang Ji ◽  
Xiao Yu Jiang

Ogre (Object-Oriented Graphics Rendering Engine) is a scenario-oriented, versatile 3D engine developed in C++ language. Its serves the purpose of allowing the developers easier and more direct usage of hardware acceleration in the development and applications of 3 dimensional graphics system. This library has hidden all details involved in bottom system library (for example: Direct 3D and OpenGL) and provided an interface based on world object and other intuitions. The Ogre engine affords developers an open source, Multi-Systems support as well as comprehensive 3D drawing engine abilities among other features. WPF was a user interface framework developed by Microsoft based on NET Framework 3.0 architecture basis. It has the advantage of allowing the programmer fast processing of complex controls and interfaces. Furthermore, it breaks the limitations in traditional MFC (Microsoft Foundation Class) format interface drawing. The purpose of this paper is to set forth answering the question of how to combine the applications of both technologies and realize the complete separation between interface engineers and engineers. In addition to improving working efficiency, how to develop robust application software that has visually pleasing interface for software companies.


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