Flatness-Based Model Predictive Trajectory Planning for Cooperative Landing on Ground Vehicles

Author(s):  
Christoph Hebisch ◽  
Sven Jackisch ◽  
Dieter Moormann ◽  
Dirk Abel
2011 ◽  
Vol 130-134 ◽  
pp. 339-342
Author(s):  
Jian Yang ◽  
Mi Dong

In this paper, the real-time trajectory planning problem is considered for a differential vehicles in a dynamically changing operational environment. Some obstacles in the environment are not known apriori, they are either static or moving, and classified to two types: “hard” obstacles that must be avoided, and “soft” obstacles that can be run over/through. The proposed method presents trajectories, satisfying boundary conditions and vehicle’s kinematic model, in terms of polynomials with one design parameter. With a cost function ofL2norm, an optimal feasible trajectory is analytically solved for “hard” obstacles. By relaxing the optimal solution, “soft” obstacles are prioritized to be bypassed or overcome. The proposed method offers an automatic and systematic way of handling obstacles.The simulation is used to illustrate the proposed algorithm.


Sensors ◽  
2019 ◽  
Vol 19 (20) ◽  
pp. 4372 ◽  
Author(s):  
Kai Zhang ◽  
Yi Yang ◽  
Mengyin Fu ◽  
Meiling Wang

This paper presents a traversability assessment method and a trajectory planning method. They are key features for the navigation of an unmanned ground vehicle (UGV) in a non-planar environment. In this work, a 3D light detection and ranging (LiDAR) sensor is used to obtain the geometric information about a rough terrain surface. For a given SE(2) pose of the vehicle and a specific vehicle model, the SE(3) pose of the vehicle is estimated based on LiDAR points, and then a traversability is computed. The traversability tells the vehicle the effects of its interaction with the rough terrain. Note that the traversability is computed on demand during trajectory planning, so there is not any explicit terrain discretization. The proposed trajectory planner finds an initial path through the non-holonomic A*, which is a modified form of the conventional A* planner. A path is a sequence of poses without timestamps. Then, the initial path is optimized in terms of the traversability, using the method of Lagrange multipliers. The optimization accounts for the model of the vehicle’s suspension system. Therefore, the optimized trajectory is dynamically feasible, and the trajectory tracking error is small. The proposed methods were tested in both the simulation and the real-world experiments. The simulation experiments were conducted in a simulator called Gazebo, which uses a physics engine to compute the vehicle motion. The experiments were conducted in various non-planar experiments. The results indicate that the proposed methods could accurately estimate the SE(3) pose of the vehicle. Besides, the trajectory cost of the proposed planner was lower than the trajectory costs of other state-of-the-art trajectory planners.


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