An OSGi-based infrastructure for context-aware multimedia services

2006 ◽  
Vol 44 (10) ◽  
pp. 136-142 ◽  
Author(s):  
Zhiwen Yu ◽  
Xingshe Zhou ◽  
Zhiyong Yu ◽  
Daqing Zhang ◽  
Chung-Yau Chin
2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Moustafa M. Nasralla ◽  
Iván García-Magariño ◽  
Jaime Lloret

The last decade has witnessed a steep growth in multimedia traffic due to real-time content delivery such as in online games and video conferencing. In some contexts, MANETs play a key role in the hyperconnectivity of everything in multimedia services. In this context, this work proposes a new scheduling approach based on context-aware mobile nodes for their connectivity. The contribution relies on reporting not only the locations of devices in the network but also their movement identified by sensors. In order to illustrate this approach, we have developed a novel agent-based simulator called MASEMUL for illustrating the proposed approach. The results show that a movement-aware scheduling strategy defined with the proposed approach has decreased the ratio of channel interruptions over another common strategy in mobile networks.


Author(s):  
Zhiwen Yu ◽  
Daqing Zhang

In order to facilitate the development and proliferation of multimedia services in ubiquitous environment, a context-aware multimedia middleware is indispensable. This chapter discusses the middleware support issues for context-aware multimedia services. The enabling technologies for the middleware such as representation model, context management, and multimedia processing are described in detail. On top of our previous work, the design and implementation of a context-aware multimedia middleware, called CMM, is presented. The infrastructure integrates both functions of context middleware and multimedia middleware. This chapter also aims to give an overview of underlying technologies so that researchers in ubiquitous multimedia domain can understand the key design issues of such a middleware.


2007 ◽  
Vol 2 (1) ◽  
pp. 53 ◽  
Author(s):  
J. Martin Serrano ◽  
Javier Justo ◽  
Ricardo Marin ◽  
Joan Serrat Fernandez ◽  
Nikolaos Vardalachos ◽  
...  

2014 ◽  
Vol 989-994 ◽  
pp. 4612-4616
Author(s):  
Rong Deng

Mobile computing environment is relatively complex, and the structure dynamic degree is high, and the heterogeneous is changeable. Therefore, the development of mobile network based on web techniques must be adapted to the complex environment. In order to get a better network structure supporting mobile computing, based on the context aware consciousness theory, combined with the VC programming software, we design the algorithm of mobile computing network node, obtain the spatial statistical node model of mobile network, and use GPRS/3G base station to establish mobile network model based on the core of multimedia services. In order to verify the effectiveness and reliability of mobile computing algorithm, we calculate the network performance using VC programming software, obtain the network data transmission and delay results, and use mobile algorithm to develop multimedia licensing scheme. It provides a new algorithm for researching on mobile computing.


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