Context-aware personalization for mobile multimedia services

Author(s):  
Diana Weiß ◽  
Markus Duchon ◽  
Florian Fuchs ◽  
Claudia Linnhoff-Popien
2010 ◽  
Vol 2 (3) ◽  
pp. 19-39 ◽  
Author(s):  
Michael O’Grady ◽  
Gregory O’Hare ◽  
Rem Collier

Delivering multimedia services to roaming subscribers raises significant challenges for content providers. There are a number of reasons for this; however, the principal difficulties arise from the inherent differences between the nature of mobile computing usage, and that of its static counterpart. The harnessing of appropriate contextual elements pertaining to a mobile subscriber at any given time offers significant opportunities for enhancing and customising service delivery. Dynamic content provision is a case in point. The versatile nature of the mobile subscriber offers opportunities for the delivery of content that is most appropriate to the subscriber’s prevailing context, and hence is most likely to be welcomed. To succeed in this endeavour requires an innate understanding of the technologies, the mobile usage paradigm and the application domain in question, such that conflicting demands may be reconciled to the subscriber’s benefit. In this paper, multimedia-augmented service provision for mobile subscribers is considered in light of the availability of contextual information. In particular, context-aware pre-caching is advocated as a means of maximising the possibilities for delivering context-aware services to mobile subscribers in scenarios of dynamic contexts.


2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Moustafa M. Nasralla ◽  
Iván García-Magariño ◽  
Jaime Lloret

The last decade has witnessed a steep growth in multimedia traffic due to real-time content delivery such as in online games and video conferencing. In some contexts, MANETs play a key role in the hyperconnectivity of everything in multimedia services. In this context, this work proposes a new scheduling approach based on context-aware mobile nodes for their connectivity. The contribution relies on reporting not only the locations of devices in the network but also their movement identified by sensors. In order to illustrate this approach, we have developed a novel agent-based simulator called MASEMUL for illustrating the proposed approach. The results show that a movement-aware scheduling strategy defined with the proposed approach has decreased the ratio of channel interruptions over another common strategy in mobile networks.


Author(s):  
Sai Ho Kwok

Mobile multimedia has been promoted as a promising service and application in mobile e-commerce (m-commerce) by many mobile operators and mobile service providers, when high-speed mobile networks are expected to take off in the near future. However, at present, mobile multimedia is still in its infancy, accessed by relatively low-end mobile devices with limited bandwidth and resources. A typical example is Orange in Hong Kong which launched a low-grade multimedia service in 2000 to test the market with current mobile technologies. Due to the physical constraints of a 2.5G mobile network, audio broadcast is the best service that the network can offer up to date. However, in the near future, when advanced mobile networks and technologies become available, higher demands will be placed on the quality of mobile multimedia services. Such services support both audio and video data, for example, video conferencing, music video, video-on-demand and so on. Rights management deserves more serious concern because intellectual property of distributed multimedia content is as valuable as a company’s physical assets (Doherty, 2002). This will become even more important when mobile multimedia services become marketable and an essential part of the business. The purpose of a digital rights management (DRM) system is to allow owners of digital assets (movies, songs) to distribute their products/services/contents electronically in a controlled way (Peinado, 2002). DRM technology makes various online payment schemes possible, such as pay-per-view, pay-per-download, pay-per-game and so on. Hence, mobile service providers are able to control end users’ use of, and accessibility to, their products, and stand to gain huge profits from this capability with the DRM technology (Foroughi, Albin, & Gillard, 2002). A successful DRM system should address both business and technical issues (Grab, 2002), but this chapter only addresses and presents issues in the technical side due to the nature of this book. We present some critical issues of mobile DRM for mobile multimedia. A proposal of mobile DRM framework is presented to meet the urgent DRM needs with the existing 2.5G mobile technology. This chapter is concluded by presenting future directions of mobile DRM for mobile multimedia.


Author(s):  
Damien Charlet ◽  
Frédéric Lassabe ◽  
Philippe Canalda ◽  
Pascal Chatonnay ◽  
François Spies

Advances in technology have enabled a proliferation of mobile devices and a broad spectrum of novel and out breaking solutions for new applications and services. In the present, more and more people and companies are demanding mobile access to multimedia services such as real-time rich media. Today, it is necessary to be able to predict adaptation behaviour which concerns and addresses not only the mobile usage or the infrastructure availability, but the service quality especially the continuity of service. Our chapter provides insight to new challenges of mobile multimedia services and applications: Wifi indoor positioning system adapted to heterogeneous building, static and learning mobility prediction, predictive handover policy for multimedia cache management, mobile multimedia guide (such as museum), and network scalability.


Author(s):  
Zhiwen Yu ◽  
Daqing Zhang

In order to facilitate the development and proliferation of multimedia services in ubiquitous environment, a context-aware multimedia middleware is indispensable. This chapter discusses the middleware support issues for context-aware multimedia services. The enabling technologies for the middleware such as representation model, context management, and multimedia processing are described in detail. On top of our previous work, the design and implementation of a context-aware multimedia middleware, called CMM, is presented. The infrastructure integrates both functions of context middleware and multimedia middleware. This chapter also aims to give an overview of underlying technologies so that researchers in ubiquitous multimedia domain can understand the key design issues of such a middleware.


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