A Plan Recognition Algorithm Based on the Probabilistic Goal Graph

Author(s):  
Liu Ying ◽  
Gu Wen-xiang
AI Magazine ◽  
2015 ◽  
Vol 36 (2) ◽  
pp. 10-21 ◽  
Author(s):  
Oriel Uzan ◽  
Reuth Dekel ◽  
Or Seri ◽  
Ya’akov (Kobi) Gal

This article presents new algorithms for inferring users’ activities in a class of flexible and open-ended educational software called exploratory learning environments (ELE). Such settings provide a rich educational environment for students, but challenge teachers to keep track of students’ progress and to assess their performance. This article presents techniques for recognizing students activities in ELEs and visualizing these activities to students. It describes a new plan recognition algorithm that takes into account repetition and interleaving of activities. This algorithm was evaluated empirically using two ELEs for teaching chemistry and statistics used by thousands of students in several countries. It was able to outperform the state-of-the-art plan recognition algorithms when compared to a gold-standard that was obtained by a domain-expert. We also show that visualizing students’ plans improves their performance on new problems when compared to an alternative visualization that consists of a step-by-step list of actions.


2009 ◽  
Vol 173 (11) ◽  
pp. 1101-1132 ◽  
Author(s):  
Christopher W. Geib ◽  
Robert P. Goldman

2002 ◽  
Vol 17 ◽  
pp. 83-135 ◽  
Author(s):  
G. A. Kaminka ◽  
D. V. Pynadath ◽  
M. Tambe

Recent years are seeing an increasing need for on-line monitoring of teams of cooperating agents, e.g., for visualization, or performance tracking. However, in monitoring deployed teams, we often cannot rely on the agents to always communicate their state to the monitoring system. This paper presents a non-intrusive approach to monitoring by 'overhearing', where the monitored team's state is inferred (via plan-recognition) from team-members' *routine* communications, exchanged as part of their coordinated task execution, and observed (overheard) by the monitoring system. Key challenges in this approach include the demanding run-time requirements of monitoring, the scarceness of observations (increasing monitoring uncertainty), and the need to scale-up monitoring to address potentially large teams. To address these, we present a set of complementary novel techniques, exploiting knowledge of the social structures and procedures in the monitored team: (i) an efficient probabilistic plan-recognition algorithm, well-suited for processing communications as observations; (ii) an approach to exploiting knowledge of the team's social behavior to predict future observations during execution (reducing monitoring uncertainty); and (iii) monitoring algorithms that trade expressivity for scalability, representing only certain useful monitoring hypotheses, but allowing for any number of agents and their different activities to be represented in a single coherent entity. We present an empirical evaluation of these techniques, in combination and apart, in monitoring a deployed team of agents, running on machines physically distributed across the country, and engaged in complex, dynamic task execution. We also compare the performance of these techniques to human expert and novice monitors, and show that the techniques presented are capable of monitoring at human-expert levels, despite the difficulty of the task.


Author(s):  
Mor Vered ◽  
Gal A. Kaminka

Goal recognition is the problem of inferring the goal of an agent, based on its observed actions. An inspiring approach—plan recognition by planning (PRP)—uses off-the-shelf planners to dynamically generate plans for given goals, eliminating the need for the traditional plan library. However, existing PRP formulation is inherently inefficient in online recognition, and cannot be used with motion planners for continuous spaces. In this paper, we utilize a different PRP formulation which allows for online goal recognition, and for application in continuous spaces. We present an online recognition algorithm, where two heuristic decision points may be used to improve run-time significantly over existing work. We specify heuristics for continuous domains, prove guarantees on their use, and empirically evaluate the algorithm over hundreds of experiments in both a 3D navigational environment and a cooperative robotic team task.


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